Quote Originally Posted by Wijnand View Post
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I'm just going to assume that you didn't bother reading my post(s), aside from the one line of text where I said that progressing your character is fun. If you had, you'd have known that I don't agree with putting the relic at the same iLvl as the savage weapon, but close to it (i395 vs. i405).

Quote Originally Posted by MoroMurasaki View Post
So is using fancy glam. Take the stuff off the mog station and let us grind for it.

See how well that works?
Sure thing, I'd rather grind for those mogstation glamours than having to pay for them, after all.

Not sure what you were trying to accomplish with this one.

Quote Originally Posted by Bourne_Endeavor View Post
We only have Anemos as the baseline for a relic grind of both weapons and gear. Even if we extend the length of that template, it wouldn't take longer than two weeks to grind out a relic. In fact, despite how horrendously tedious Pagos is, you could, technically, have a weapon in 2-4 weeks. Suzaku, meanwhile is intended to last for the patch's entire duration, not less than a month. Furthermore, if you can upgrade it to i395, this still defeats the purpose of a 4.5 Primal. As for a glamour weapon. They already do that with Primal crafted weapons released later on.
We also have both the HW and ARR relic grinds, since a suggestion like this couldn't be properly developed for during this expansion. Make it so a player who grinds regularly will be able to obtain both the weapon and the set about 2-4 weeks before the odd-numbered patch. The average person would get it shortly before said patch, while the crazy-no-life-grinding player would get it earlier than that (but really, should you even balance things with that last one in mind?) That should be enough of a grind for players to decide whether they want to go for it, or take one of the less grindy alternatives.
As for the 4.5 primal, it'd drop i395 weapons anyway (See: i365 Zurvanite weapons, i375 Alexandrian weapons).

Quote Originally Posted by Bourne_Endeavor
The only scenario where Crafted gear would be better is if the relic gear had Skill/Spell Speed on jobs that dislike it. Regardless, Crafted gear lasts throughout the entire tier as people continuously opt to purchase it, though sales typically drop once Normal Mode is unlocked. Having Relic Armor obtainable immediately, speeds up this process, which means within a month or so, crafters have much less options when it comes to making a profit.
This is assuming the relic set takes less than a month to get. You'd also have to keep in mind that Crafted gear would be getting augmented versions in the odd-numbered patches (See: 4.3, i350>i360 augmentation).

Quote Originally Posted by Bourne_Endeavor
It takes five weeks to obtain a full set of left side gear from Normal Mode; seven if you include the Crystalloid. Even Pagos, grind-y as it were didn't take that long. Considering the devs have already mentioned using Anemos as their template, we can assume Pyros' grind will be considerably reduced. Keep in mind, acquiring a second relic piece is already significantly faster since you aren't waiting for information to be released nor do you have to level.
Considering this suggestion is too late to be properly applied to Pyros (or Eureka in general), it'd be pointless to completely focus on how it'd be with the Anemos way of grinding it.

Quote Originally Posted by Bourne_Endeavor
That tomestone weapon comes at a cost: 1,000 tomes which could be otherwise put towards your gear upgrades. A relic, meanwhile, costs nothing except time. And as noted above, even with a grind longer than Anemos, it becomes easier on subsequent attempts. Basically, the relic would need to take much longer than three weeks or using your tomes on a weapon would simply be a complete waste.
The tomestone would still have 5 iLvls over both the i385 and the i395 versions of the relic (the latter when augmenting the tomestone weapon). While you'd be able to augment the relic 1 floor before the one that drops Scaevan Esters, The time it'd take to get the relic should be enough for the more dedicated raiders to get one. Not to mention that the 4.5 primal weapon would be 5 iLvls above the base tomestone weapon.
Also, this one can easily be turned around: Why grind for a relic when you could just get a tomestone weapon?

Quote Originally Posted by Bourne_Endeavor
Slightly stronger with no restriction. I can only obtain one piece of gear from the 24 man each week, whereas I can grind to my hearts content should I choose. By the time 4.3 rolled around, I had full relic sets for multiple jobs. Even if we assume Pyros' grind will be longer than Anemos, it will still render 24 man loot drops obsolete.
You're too focused on the way Eureka works, when XIV has had relic grind before Eureka (even if this is the first one to have relic armor). Besides, have you ever run the 24-man raid to upgrade pieces on your main job?

Quote Originally Posted by Bourne_Endeavor
I agree, which is what Heavensward did. You don't accomplish this by invalidating every other means of progression or severely diminishing their relevancy. Another factor not considered is how this impacts queues. People are far less likely to continuously spam Normal Mode or farm Suzaku EX when they can grind Eureka for a better reward. Unless, of course, the design is so abysmal, no one wants to bother. I don't think we should hope for another poor render of Eureka just to keep alternative content relevant.
And that's how the grind should be. The way SE forced the relic grind into its own instance was a mistake, and I sure hope the 5.x relic will go back to how things were in ARR/HW.