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  1. #1
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    I was a raider once, and had the zeta weapon which was the equivalent Ilvl of the highest ilvl raid weapon. It did not take away anything except help me beat it.

    The suggestion was to have the Eurekan Weapons have the same Ilvl as the Raid weapons, but the requirements to attain it will be so insane, that the raid weapon is actually easier to obtain.

    They can then later ease the requirements in later patches.

    When Pagos was released, I was only able to get 1 Pagos weapon completed before the new patch showed up with ilvl380 weapons. Making it pointless to even go to Pagos lol. That Pagos weapon I made, was only used for 2 weeks. It's not even a good glamour item.
    (1)

  2. #2
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by RareItems View Post
    The suggestion was to have the Eurekan Weapons have the same Ilvl as the Raid weapons, but the requirements to attain it will be so insane, that the raid weapon is actually easier to obtain.
    This is a recipe for disaster. What do you mean by "insane requirement"? Several dozens of hours for just one weapon? Or you have some skill-based method in mind? Either way, both methods would probably result in a failure. Players are not too fond of long grind as pagos showed. Also, the average ffxiv player is very unskilled.

    The zeta weapon was released at the end of ARR if I remember correctly, way after the final coil.
    (0)

  3. #3
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Ok sure, released at same time as the raid.

    But then, make the last requirement to upgrade to highest Ilvl of that patch an item that drops from the final boss in savage of that tier.

    And to the people that no doubt wil come complain on my suggestion. You DON'T need highest Ilvl if you don't do savage. Period.
    There need to be more locked rewards available only to people who put time and effort into obtaining it.
    (10)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  4. #4
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Fhaerron View Post
    Ok sure, released at same time as the raid.

    But then, make the last requirement to upgrade to highest Ilvl of that patch an item that drops from the final boss in savage of that tier.

    And to the people that no doubt wil come complain on my suggestion. You DON'T need highest Ilvl if you don't do savage. Period.
    There need to be more locked rewards available only to people who put time and effort into obtaining it.
    Yeah, no. No one's going to gate the weapon that's known for being available to everyone and just requiring time commitment behind raiding.

    You don't need highest ilvl if you're not going to do Ultimate, either. And in the next tier it's usually surpassed by crafted gear anyway. Even worse if it's the last tier, then you don't have anything to use the highest ilvl on.
    There's plenty of time-gated rewards behind raiding:
    - access to tome weapons after 3 weeks instead of 7
    - their upgrade items
    - exclusive gear
    (1)

  5. #5
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Relic should be the same ilvl as the primal weapon at most because it requires no skill to get.
    (8)

  6. #6
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Launched View Post
    Relic should be the same ilvl as the primal weapon at most because it requires no skill to get.
    More or less my thoughts, I don't feel like relics should = top end savage weapons, except maybe for the last patch or something in the final relic weapon. Maybe come close, but the most difficult content should give the most powerful rewards, and the Eureka grind, while tedious and annoying, does not take skill, it's just a time sink. Having it = the primal weapon of the current patch seems like a good means of having it be worthwhile for non raiders but not contending for most powerful weapons at the time.

    And no this isn't coming from some elitist raider who doesn't want 'the casuals' to have good stuff, I don't touch savage raids or even most ex primals.
    (1)

  7. #7
    Player
    Zephanoa's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    301
    Character
    Vaeldus Lunarys
    World
    Ultros
    Main Class
    Warrior Lv 90
    I am going to have to disagree with this request. Whilst the relic is a grind and deserves a high ilvl I don't think it should be on par or greater than the raid weapon as the raid is a dedication of actual skill vs the relic which is just following mundane repeated simple tasks.
    (2)

  8. #8
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    10,000 Pagos Crystals / 250 Lights for 1 weapon with comparable Ilvl and stats to a Raid weapon that is easily obtainable with a static is mundane? lol.
    (0)

  9. #9
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    It should be the same iLvl as the primal weapon, released along with the initial patch, and have an upgrade item from the 2nd savage fight (if it's released during an even patch)
    This wouldn't invalidate the raid weapon (which would still be 5ilvls higher), while the upgrade would still require some effort.
    The primal weapon wouldn't be invalidated because it's a choice of getting a weapon quick, or grinding for one.
    (0)

  10. #10
    Player
    Wijnand's Avatar
    Join Date
    Aug 2018
    Location
    Ul'dah
    Posts
    39
    Character
    Wijnand Jaeger
    World
    Louisoix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RareItems View Post
    I think it will give everyone something to work on, and give them a reason to play a bit more .

    Having the option of grinding for the Relic/Eurekan weapon released at the same time of the new Raid wing would definitely increase activity.

    To balance it, Dev's can initially make the requirements for completing the Relic/Eurekan weapons Incredibly high. Like 10,000 Pagos Crystals and 250 lights. Then reduce it each patch.
    it would remove any incentive to do Savage. the way it was done in HW was fine... How it is done now isn't good sadly. But I would really be against the notion of a relic being on par with a savage weapon out of the gate let there be a 5 ilevel difference. on top of that the relics are just being released way too slow sadly.
    (0)

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