

Not entirely. By removing the Res debuff s you open up to other jobs that you wouldn’t normally take(SAM, BLM) and do a check on the current meta jobs come 5.0 so that they aren’t underselling the rest.removing the res wont open up job diversity it just makes jobs simpler(unless they are replaced with a "this job damage up debuff on the boss")
but PLD,Warrior,Ast,Sch,Mnk/Nin,Bard and Drg are basically stuck in with what they bring with there current iteration since they bring so much more then every other class/of there role



Adding them to the Ranged DPS and all of the tanks accomplishes the same thing. Either or works. I'm for keeping them and adding them to all the classes that need them as it still has benefits in certain fights where you can exploit AoE debuffing with them. Think of a jagd doll-like mechanic from A4S, where they're each taken by a DPS, but instead of taking the adds to be eaten, you're pulling them together sometimes to avoid getting them hit by certain mechanics. It benefits Multi-dotting as well where applicable, though this only would really apply to BRD, admittedly.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
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