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  1. #1
    Player
    Ryoko_D's Avatar
    Join Date
    Mar 2014
    Posts
    3
    Character
    Ryoko Devinon
    World
    Brynhildr
    Main Class
    Botanist Lv 24
    I think these changes are crap. I also think saying "Giving everyone everything" is an illusionary statement ment to destract from the fact that skills and abilities we could have used in the passed, that are taken away form us now, had to be:

    "EARNED BY LEVELING THE CLASS IT CAME FROM!"
    AS IN YOU WHERE NOT GIVEN EVERYTHING! YOU HAD TO LEVEL YOUR CHARACTER TO UNLOCK IT TO BE ABLE TO USE IT!

    Now, all that work has become nearly meaningless, unless you are achievement hunting.

    Achievement hunting is not enough of a reason for me to level every class and job. The past cross class skill ability allowed us to choose what ever extra skill we wanted, since there was a wider range of classes it was allowed to function on. This new system completely wreaks that flexibility as well as denigrates a since of reward for leveling alternative classes/job.

    This new system reduces leveling up other classes/jobs to nothing more then an achievement hunting venture, that has no substance or actual usefulness. All you get now is nothing more then "BRAGGING RIGHTS." you don't get any actual extra skill or ability from it, like you used too.

    I liked being able too add buffs/heals/taunts/debuffs to classes/jobs/roles that didn't have them. An archer or summoner DPs that could throw down an occasional heal or even stat debuff that didn't exist in there class, a healer that can stun or sleep an enemy before that enemy throws down a party/raid wiping attack that no one else managed to stop. I remember managing to save a couple of groups from being completely destroyed at the end of a dungeon a couple of times because of having a cross over skill from a class that doesn't normally use such abilities. Or even to be able to use a self heal or heal/attack like Second Wind and/or Drain, to heal myself when a healer is so focused on healing the tank that they would run out of mana to do anything else. there where moments where healers didn't have protect as a skill and it had not become a community wide expectation of healers to have, yet on my DPSers I would occasionally have it, normally for my own conveyance, but enjoyed buffing the entire group as well, before returning to DPS. Then healers started to catch on about its usefulness and healers buffing the groups with protect started becoming more common and more common. At some people it some how turned into an expectation. that asi9de, I liked the flexibility to use that and other skills even just for myself. It was nice to throw out an emergency heal every now and then to stop a party from wiping, or to stun, sleep, taunt a boss to prevent it from using a skill or killing someone, using a skill not normally expected from the class/role expected, able to use a summoner to tuant and kite a boss around the room, while healing myself and the almost dead healer, after the tank died and the healer was almost next and eventually finishing the dungeon off more then once. an emergency save that is no longer possible in this new system.

    This new system completely destroys that!
    (0)
    Last edited by Ryoko_D; 11-05-2018 at 12:15 AM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ryoko_D View Post
    I think these changes are crap. I also think saying "Giving everyone everything" is an illusionary statement ment to destract from the fact that skills and abilities we could have used in the passed, that are taken away form us now, had to be:

    "EARNED BY LEVELING THE CLASS IT CAME FROM!"
    AS IN YOU WHERE NOT GIVEN EVERYTHING! YOU HAD TO LEVEL YOUR CHARACTER TO UNLOCK IT TO BE ABLE TO USE IT!

    This new system reduces leveling up other classes/jobs to nothing more then an achievement hunting venture, that has no substance or actual usefulness. All you get now is nothing more then "BRAGGING RIGHTS." you don't get any actual extra skill or ability from it, like you used too.
    There is nothing worse than being forced to level a class you didn't want to because it had an ability that was mandatory.

    I hated Archer. I hated Arcanist. But as a Black Mage, I had to level them, one for the job, both for skills that came in around level 34.

    You shouldn't need a reason to level another job other than "I want to try this job"
    (3)

  3. #3
    Player
    Ryoko_D's Avatar
    Join Date
    Mar 2014
    Posts
    3
    Character
    Ryoko Devinon
    World
    Brynhildr
    Main Class
    Botanist Lv 24
    Why do you feel that you needed the skill it had? Is that a requirement for the role in the first place? Or is it one of those things like protect, it wasn't actually require, someone started using it cause it could help, then everyone started realizing its potential, in an environment where they all previous thought it was useless, then one person uses it, likes it, shows everyone its usefulness, then everyone likes it and somehow that ends up becoming a requirement that was't originally designed into the class or gameplay! and now you complain about a large number of people turning a perk into a requirement and wanna nerf something someone worked hard at and take away a reward that was fairly earned? And now you have turned your problem into my problem!

    If that is how it is going to be, I want a refund!
    I shouldn't get nerfed and any work I did nullified, for your social perception problems and/or laziness!
    Wasn't the game originally designed around a single class being leveled up and to be a challenge for that? wasn't the inclusion of cross class abilities meant to only be a perk that could make your game play experience have an interesting additional flare? so isn't the perception of treating cross class skills as a requirement an error in judgement, since the game, by the design, was not meant to treat secondary cross class abilities as mandatory, only supplemental and optional? So where do you get off thinking you HAD to level another class and thinking that because you hated having to do something you didn't have to do, that you have any right to complain about something and get it nerfed all too H***, because you didn't like the extra effort, for a conveyance that wasn't designed to be mandatory in the game and was only something that was socially enforced?

    This is why we can't have nice things!
    (0)
    Last edited by Ryoko_D; 11-05-2018 at 03:52 AM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ryoko_D View Post
    Why do you feel that you needed the skill it had? Is that a requirement for the role in the first place? Or is it one of those things like protect, it wasn't actually require, someone started using it cause it could help, then everyone started realizing its potential, in an environment where they all previous thought it was useless, then one person uses it, likes it, shows everyone its usefulness, then everyone likes it and somehow that ends up becoming a requirement that was't originally designed into the class or gameplay! and now you complain about a large number of people turning a perk into a requirement and wanna nerf something someone worked hard at and take away a reward that was fairly earned? And now you have turned your problem into my problem!

    If that is how it is going to be, I want a refund!
    I shouldn't get nerfed and any work I did nullified, for your social perception problems and/or laziness!
    Provoke is a mandatory skill which was locked behind leveling Gladiator to, I believe, level 22. If you did not have it, you couldn't prefer tank swaps, which usually meant someone died. Likewise, skills such as Swiftcast, Blood for Blood and Quelling Strikes were essentially required due to their sheer usefulness to the raid. Not taking them simply meant you were inferior to someone who did out of pure laziness. Regardless, you weren't nerfed. Literally nothing was changed regarding the jobs themselves. You just were no longer required to play a job you may not like to access skills you were expected to have.
    (2)

  5. #5
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    They are necessary. Every tank needs Provoke, every Healer needs Esuna, etc. Giving every class access to its utility this way is important.

    They also make it easier to adapt across classes: I don't need to learn 3 different abilities that all give 20% DR because it's just Rampart on every tank. Obviously, this is a new player thing, but it shouldn't be understated.

    Thinking about them in terms of gain and loss is a bad way to look at it. Look at the balance as it stands now, because the past is irrelevant.
    (1)

  6. #6
    Player
    NDubbaYa's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    11
    Character
    Zizi Yadi
    World
    Hyperion
    Main Class
    Fisher Lv 90
    Each job needs a bare minimum set of common skills so that no matter the party composition they can do their job. Every tank should have a provoke. Each DPS a hate shredder. Healers with esuna or whatever you get the point. Limiting them before in the past just made juggling between skills convoluted and weird. Freeing them up was the way to go. I wish it was expanded on to a just pick 10 system. Let every job have access to every cross class skill and just let players pick 10 of what they want. You'll have enough to get the bare minimum of what you need while also having room to experiment. I mostly want bloodbath back on WAR lol
    (0)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    There are very few that are actually needed. As already mentioned, just Provoke, Esuna and an aggro dump, one for each role.

    The rest just serve to strip identity from classes, like rampart which should be an iconic paladin skill, and protect should be reworked into a WHM exclusive shield.

    The three necessary skills could just be the innate skill every class starts with.
    (2)

  8. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Honestly making essential skills into role actions and leaving weird niche skills that might be used once every other fight as core kit seems like a really weird decision.

    A provoke and a 20% DR should be built in to all tanks, things like knock back immunity and a gap closer are better candidates for the role action treatment.
    (0)

  9. #9
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Some of the issues may stem from the SCH/SMN split. Can't make everything class skills because they don't want to give Esuna to SMNs and whatnot, but making things job skills forces them to be higher level (e.g. SCHs not getting Leeches til 40.) There's no easy fix for that without reworking the whole system.
    (0)

  10. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,547
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I'm still of the opinion 1.0 had it right and we should be able to do ANYTHING.
    (2)

    http://king.canadane.com

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