Except one day the cap will be raised and 4 level 60s may be able to do the work of 8 level 50s. At the very least make 4 the requirement, 8 the max and leave the difficulty alone.
Why are you so against this Jennestia?
There are times when people can not get the full 8 parties need to do other content.
Look at Toto-rack, it's exclusively 4 people. It's perfect. What's so wrong with different types of content. If they do implement Ifrit to be able to be done with 4-6 people, the reward % should be drastically reduced. I mean come on...
Why are you so against this Jennestia?
There are times when people can not get the full 8 parties need to do other content.
Look at Toto-rack, it's exclusively 4 people. It's perfect. What's so wrong with different types of content. If they do implement Ifrit to be able to be done with 4-6 people, the reward % should be drastically reduced. I mean come on...
Umm.... Toto-rak is 2 - 4 people and Darkhold is 4 - 8 people ....
The OP isn't up to date on the state of affairs.
I'm sure once more powerful items are released, Ifrit will be 4-8 or 6-8...
That's what I meant lol, but at first it was exclusively 4 people.
Now Rukkiri said they plan on having level sync with the dungeons.. I think this is great.
If you negate the reason to do the regular style content you pretty much determine 'full parties' should never happen for content if you can do the same content with less people and get the same reward -- That's what I'm against, since you didn't exactly read what I wrote:Why are you so against this Jennestia?
There are times when people can not get the full 8 parties need to do other content.
Look at Toto-rack, it's exclusively 4 people. It's perfect. What's so wrong with different types of content. If they do implement Ifrit to be able to be done with 4-6 people, the reward % should be drastically reduced. I mean come on...
If it's the same content, with the same rewards but doable with only 1-3 others versus 7 others...why would anyone do full party when they can do light party and get the same reward? You essentially killed your own game balance.As long as the content isn't comparable to Primal battles or anything that would offer better rewards -- Why would anyone want to do content with more people if they can get just as good if not better rewards by soloing or with 2 others?
The reason this worked is because the reward was the avatar itself, it didn't offer the same content (essentially) for doing the mini-fork fights -- Doing the regular battle (as well as the super form battle) was for a lot of rewards and certain quests to eventually fight Carbuncle, it was a whole different content route. Things like this is exactly what I meant by as long as it's not essentially the same content just with less people, because chances are people will want to go with the lesser route to get the same thing instead of the regular route.BTW, in FFXI there were 2 ways to get your Avatars for Summoner. You could do the Full Party Battle (with the long, often dangerous journey) or you could do the Mini-Tuning Fork Solo fight (and warp there if you had previously visited).
I don't think that broke the game plus you still had to do the Full Fight to eventually get Fenrir.
This was alternative gear, which goes back to what I said as long as it's not exactly the same if not better than what you can get for going the full party route and why I mentioned content that's specifically designed for full vs light party is almost always better than just slapping in content and allowing it to scale, because you run the risk of tipping reward in an unbalanced way, i.e Normal/Hard = One reward, but scaled to easy/solo = same reward just the fight being scaled in difficulty.XI also had lesser versions of some high end gear that could be done solo or with Duo/light party
Realistically asking for light-party content when there is so little content to begin with is laughable. They are pushing toward full-party content... and really any content is welcome but I'd prefer full-party over light-party and light-party over solo.
Stongholds are great light-party challenges... sure you can't kill the final NM without a full party (or 2!) but you can farm most of the chests with 4-6 people and get some pretty good items, if you put the time in.
Sorry I didn't feel like reading your whole post.
and honestly, I doubt Square would make a dumb decision like that.
I agree! It is so frustrating hanging around trying to find the last person required for a group. There are so many times when I would have happily joined a group, but they only had some party members already and I knew I didn't really have enough playing time to hang around. I hate joining a group, wait around looking for someone for 30 minutes or longer, only to have to bow out because by the time we found enough people, either I or someone else had no time left to do the event.It's 2:45 in the afternoon on Thursday. at this moment 15 people in your LS are on, 3 are AFK, 3 are new(low level), 4 are in a SH and the other 5 are gathering for Ifrit, or the Moogles, or for what ever else that REQUIRES 8/8.
Why not just allow the 5/8 PT go and fight Ifrit, just scale the difficulty, or allow them to enter.
I don't think anything in FFXI required a set number of members to enter just a minimum. Why do you need a requirement for XIV?
Scaling it to match the number of participants would be great, but I'd be ok with a partial party even if the difficulty were left alone. One thing I loved in FFXI was the ability to enter many instanced events that were designed for a group with just a few people (or solo) for the challenge of it. I really miss being able to do that here.
The ability to enter a dungeon with any number of people up to the cap I see nothing wrong with and is a good concept. Scaling that content for low man without massive reward penalty is a horrible mechanic.
Group content needs to be designed for groups, those having issues or those who do not want to wait need to get into an active ls that schedules events. Pic up groups for endgame events and such are always difficult in any mmo... that is the primary reason guilds exist to gather people to accomplish things you cannot do alone or in small group.
Agreed. It sucks waiting for a full party to tackle on some good content. Especially since the population is so low.
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