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  1. #1
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    DeadRiser's Avatar
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    Why are you so against this Jennestia?

    There are times when people can not get the full 8 parties need to do other content.

    Look at Toto-rack, it's exclusively 4 people. It's perfect. What's so wrong with different types of content. If they do implement Ifrit to be able to be done with 4-6 people, the reward % should be drastically reduced. I mean come on...
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  2. #2
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    Quote Originally Posted by DeadRiser View Post
    Why are you so against this Jennestia?

    There are times when people can not get the full 8 parties need to do other content.

    Look at Toto-rack, it's exclusively 4 people. It's perfect. What's so wrong with different types of content. If they do implement Ifrit to be able to be done with 4-6 people, the reward % should be drastically reduced. I mean come on...

    Umm.... Toto-rak is 2 - 4 people and Darkhold is 4 - 8 people ....

    The OP isn't up to date on the state of affairs.

    I'm sure once more powerful items are released, Ifrit will be 4-8 or 6-8...
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  3. #3
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    DeadRiser's Avatar
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    Quote Originally Posted by RemVye View Post
    Umm.... Toto-rak is 2 - 4 people and Darkhold is 4 - 8 people ....

    The OP isn't up to date on the state of affairs.

    I'm sure once more powerful items are released, Ifrit will be 4-8 or 6-8...
    That's what I meant lol, but at first it was exclusively 4 people.

    Now Rukkiri said they plan on having level sync with the dungeons.. I think this is great.
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  4. #4
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    Quote Originally Posted by DeadRiser View Post
    That's what I meant lol, but at first it was exclusively 4 people.

    Now Rukkiri said they plan on having level sync with the dungeons.. I think this is great.
    Realistically asking for light-party content when there is so little content to begin with is laughable. They are pushing toward full-party content... and really any content is welcome but I'd prefer full-party over light-party and light-party over solo.

    Stongholds are great light-party challenges... sure you can't kill the final NM without a full party (or 2!) but you can farm most of the chests with 4-6 people and get some pretty good items, if you put the time in.
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  5. #5
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    Jennestia's Avatar
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    Kanikou Escaflowne
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    Quote Originally Posted by DeadRiser View Post
    Why are you so against this Jennestia?

    There are times when people can not get the full 8 parties need to do other content.

    Look at Toto-rack, it's exclusively 4 people. It's perfect. What's so wrong with different types of content. If they do implement Ifrit to be able to be done with 4-6 people, the reward % should be drastically reduced. I mean come on...
    If you negate the reason to do the regular style content you pretty much determine 'full parties' should never happen for content if you can do the same content with less people and get the same reward -- That's what I'm against, since you didn't exactly read what I wrote:

    As long as the content isn't comparable to Primal battles or anything that would offer better rewards -- Why would anyone want to do content with more people if they can get just as good if not better rewards by soloing or with 2 others?
    If it's the same content, with the same rewards but doable with only 1-3 others versus 7 others...why would anyone do full party when they can do light party and get the same reward? You essentially killed your own game balance.

    Quote Originally Posted by Davorok View Post
    BTW, in FFXI there were 2 ways to get your Avatars for Summoner. You could do the Full Party Battle (with the long, often dangerous journey) or you could do the Mini-Tuning Fork Solo fight (and warp there if you had previously visited).
    I don't think that broke the game plus you still had to do the Full Fight to eventually get Fenrir.
    The reason this worked is because the reward was the avatar itself, it didn't offer the same content (essentially) for doing the mini-fork fights -- Doing the regular battle (as well as the super form battle) was for a lot of rewards and certain quests to eventually fight Carbuncle, it was a whole different content route. Things like this is exactly what I meant by as long as it's not essentially the same content just with less people, because chances are people will want to go with the lesser route to get the same thing instead of the regular route.

    XI also had lesser versions of some high end gear that could be done solo or with Duo/light party
    This was alternative gear, which goes back to what I said as long as it's not exactly the same if not better than what you can get for going the full party route and why I mentioned content that's specifically designed for full vs light party is almost always better than just slapping in content and allowing it to scale, because you run the risk of tipping reward in an unbalanced way, i.e Normal/Hard = One reward, but scaled to easy/solo = same reward just the fight being scaled in difficulty.
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  6. #6
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    Quote Originally Posted by DeadRiser View Post
    Why are you so against this Jennestia?
    Duh, for the same reason he is against everything that would make the game more enjoyable for more people: Because the more others get locked out of experiencing the game the more special he feels.
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  7. #7
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    Jennestia's Avatar
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    Quote Originally Posted by Ilean View Post
    Duh, for the same reason he is against everything that would make the game more enjoyable for more people: Because the more others get locked out of experiencing the game the more special he feels.
    Glad you're talking about someone else constantly referring to a 'he'.

    Also if you were actually talking about me and actually knew me, you'd know I'm the last person that agrees with "locking others out", or else I wouldn't support party play, let alone large party content (think about that, then think about wanting a "lock out".)

    There's a big difference between locking someone out of content and wanting content specifically made -- Scaling end-game content isn't as good as creating specific content for x party size because you basically kill the need or desire to do anything but the lowest/quickest option possible, because that's human nature -- People will want to do the most efficient and quickest route to the reward possible and that pretty much cheapens the overall content, so there's actually nothing wrong with creating the content mutually exclusive of each other while keeping a focus on 'full party' play, which is what other MMOs does because they know there's people playing in all level ranges and require different type of rewards and content as they go if you're not cannonballed to end-game.

    If creating only solo-duo/trio content is what's enjoyable, what's the problem with creating content specifically designed with that in mind while not destroying content designed for more people?
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  8. #8
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    LillithaFenimore's Avatar
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    Almalexia Nerevar
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    Quote Originally Posted by Jennestia View Post
    Glad you're talking about someone else constantly referring to a 'he'.

    Also if you were actually talking about me and actually knew me, you'd know I'm the last person that agrees with "locking others out", or else I wouldn't support party play, let alone large party content (think about that, then think about wanting a "lock out".)

    There's a big difference between locking someone out of content and wanting content specifically made -- Scaling end-game content isn't as good as creating specific content for x party size because you basically kill the need or desire to do anything but the lowest/quickest option possible, because that's human nature -- People will want to do the most efficient and quickest route to the reward possible and that pretty much cheapens the overall content, so there's actually nothing wrong with creating the content mutually exclusive of each other while keeping a focus on 'full party' play, which is what other MMOs does because they know there's people playing in all level ranges and require different type of rewards and content as they go if you're not cannonballed to end-game.

    If creating only solo-duo/trio content is what's enjoyable, what's the problem with creating content specifically designed with that in mind while not destroying content designed for more people?



    Ok, the first portion I put in bold...no, not everyone wants the most efficient route due to human nature...many people here, myself included, unfortunately do not have the time that many like you have. Some people's lives get busy...real busy, and some like to relax via a video game. However, due to having little time to do full group content, some would prefer smaller group content so they still have the change to enjoy a game they are playing. There is no harm in that, especially if the reward IS scaled down % wise based on degree of difficulty and full party vs. light party. From what I have read, no one wants the content to be cheapened, and scaling it down for those who just can't afford the same type of time you do, isn't wrong. They have every right to enjoy a game they purchased to it's fullest just the same as someone else who prefers doing big group content.

    Secondly, from what I have read, I don't think people want the content to be destroyed for full party content. People just seem to want to have options available.
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    Last edited by LillithaFenimore; 12-14-2011 at 10:18 AM. Reason: forgetting to proofread....fun
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  9. #9
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    Quote Originally Posted by LillithaFenimore View Post
    [/B]

    Ok, the first portion I put in bold...no, not everyone wants the most efficient route due to human nature...many people here, myself included, unfortunately do not have the time that many like you have. Some people's lives get busy...real busy, and some like to relax via a video game. However, due to having little time to do full group content, some would prefer smaller group content so they still have the change to enjoy a game they are playing. There is no harm in that, especially if the reward IS scaled down % wise based on degree of difficulty and full party vs. light party. From what I have read, no one wants the content to be cheapened, and scaling it down for those who just can't afford the same type of time you do, isn't wrong. They have every right to enjoy a game they purchased to it's fullest just the same as someone else who prefers doing big group content.

    Secondly, from what I have read, I don't think people want the content to be destroyed for full party content. People just seem to want to have options available.
    This ^

    But really he's all about drops and the game only putting out for people with the most free time.
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  10. #10
    Player
    Jennestia's Avatar
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    Quote Originally Posted by LillithaFenimore View Post
    [/B]

    Ok, the first portion I put in bold...no, not everyone wants the most efficient route due to human nature...many people here, myself included, unfortunately do not have the time that many like you have. Some people's lives get busy...real busy, and some like to relax via a video game.
    Isn't this exactly why people generally want the quickest most efficient route to do things? Given they have very little playtime and want to actually get stuff done in the time they do have available, or were all MMO developers as of late mislead? (Which btw, when was it mentioned I had a lot of free time to constantly play MMOs?)

    People just seem to want to have options available.
    Exactly, but what happens in a lot of MMOs is if you have the option to solo/duo/trio content, that's what people will generally choose more so than big party content if it's the same content, this is exactly why I said there's nothing wrong with options as long as it doesn't kill off content, i.e solo dungeon = same reward as full party content.
    (0)

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