Agreed. It sucks waiting for a full party to tackle on some good content. Especially since the population is so low.



Agreed. It sucks waiting for a full party to tackle on some good content. Especially since the population is so low.
I support light party high end content. SE should be able to adjust the difficulty as challenging or even more exciting than full party.
Light party hard ifrit should be challenging where role responsibility is clear and specific to each member and if any one die in the middle is simply game over.
Where as full party ifrit now pretty much doable with 6-7 and with duplicated roles. Two conj and a bunch of lnc



I'd also like to see this implemented.
My LS does pretty much everything together, and we like it that way.
But very often we are only 4-7 people online at once, and we don't want to be forced to team up with strangers who may not know how to play their class or how to react to bad habits we have.
If it's too much of a hassle to implement new light party content, I think SE could and should just allow us to do the content already ingame (like Ifrit) with a party of 4-8 people instead of being forced to have 8 people.
If we wipe, well, that's our problem.
But we are confident enough to think we can do it with 7 people instead of 8, too>
We also know this is technically possible, because Toto-Rak was for 4 people before, too, and they changed it so it's 2-4 people now.
You know...I wish I could see posts about Strategy! Accomplishments! Brag Threads! Class Breakdowns! Guides on Crafting, Leveling, Farming!
ANYTHING BESIDES PEOPLE COMPLAINING ABOUT WHAT SE SHOULD AND SHOULD NOT DO!
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."
Go ahead. But I'm sure there are good reasons why the community is less interested in current content and more in changing it.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk


Light Party Ifrit!
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I dont think this game needs 16+ members in party. This was after (15/15) release, and it was really chaotic, thats why the changed party size to 8/8 and its fine by me. There could be large-open scale pvp in pvp zones if people tag there. That will be also content, wont it be ? p.p
I am having really hard time to get full party togehter, so I cant imagine how would I get another 8 non-existing people on the server.
EDIT : I agree that rewards from full 8/8 raids should have stay better than one from 4/4 (possible) raids.
example?
you re getting 50lvl gear in current end game contents (DH, Ifrit)
you could get lvl 46-48 (unique) gear from end game 4/4 raid for reward. etc.
I answer your questions here :P
(Q) Who would play that if we can have 50.
(A) Me and my friends because we cant afford to run DH or Ifrit (lack of people)
and therefore I think I am not only one. If you have 8/8 parties and you re doing ifrit, DH then you re lucky and you're mostly of NA or JP time. I have bad time zone, but I am not only one. Thats why I came with idea of 4/4 instanced content as well. For your replies that we can go DH with 4+, sure we can, but we cant finish it (/surprised). We re not so good to finish it just with 4 people.
Last edited by Synthesis; 12-14-2011 at 07:39 PM.

Problem seems to be the population.
Case closed.
All I see is hurr.

I think there is a very good compromise that would cater to most players.
When the devs build content, they could set the minimum number of players to enter around 3 or 4, and create a system where everything scales depending on the number of people entering. The scaling could modify the number of enemies, their placement and strength, as well as possible drop rates. In the later, people who finish the content with the most players at the higher difficult wouldn't want a small group of people to just as easily get the rewards that they themselves have worked for. While there is a certain amount of luck in drop rates, a full group might get the drop they want in only a few runs, the small group may need multiple more runs through to have a decent chance of seeing the drop.
And then in 2.0, we may be able to see even harder content for groups entering with more than eight people. It would be then where I think an expanded loot table would be appropriate. Just my two gil, but I think a system similar to that would make most happy.
We checked in with Yoshida in regards to the desire to see high-end content for Light Parties as well. He let us know that they're planning further adjustments and will start off with the Dzemael Darkhold that will allow Light Parties to challenge it. He said that they're also looking into implementing a 4-person version of the Ifrit battle (Hard) in the future by making adjustments and refinements to the battle itself.
Matt "Bayohne" Hilton - Community Team
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