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  1. #1
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by BlaiseLallaise View Post
    I'm gonna have to respectfully disagree with you on that one. In an ideal world everyone who wanted to do high-level content would have access to 7 other individuals at all times. But this is far from ideal. Sure, I would love to have all my friends join up, but I only managed to get 3. So we are automatically excluded from high-level content due to circumstance? That's just wrong, imo.

    That said, I agree that the best rewards should be reserved for the harder (full party) content. Yet at the same time there is no reason they can't build a low-man version of high-level content with good loot, though noticeably less so than the full-party content. If other developers can manage to pull off this kind of high-level content balance, what excuse does SE have to be so exclusive?
    You're excluded because...? You can get another person to fill that slot. That's the beauty of an MMO. You have hundreds of people in one server; to accommodate and realize the idea of an MMO.
    When I think of an MMO, I think of content designed for many players.
    When I turn on my PS3, I play a game alone OR I can pop in CoD and play with 17 other people! That's 10 more people than the required raid party in an -MMO-

    Why must the MMO genre be considerate of people who don't know how to work up the courage to recruit people? Why not become part of the community instead of hanging out with your friends?
    (2)
    All I see is hurr.

  2. #2
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lucifer View Post
    You're excluded because...? You can get another person to fill that slot. That's the beauty of an MMO. You have hundreds of people in one server; to accommodate and realize the idea of an MMO.
    When I think of an MMO, I think of content designed for many players.
    When I turn on my PS3, I play a game alone OR I can pop in CoD and play with 17 other people! That's 10 more people than the required raid party in an -MMO-

    Why must the MMO genre be considerate of people who don't know how to work up the courage to recruit people? Why not become part of the community instead of hanging out with your friends?
    I don't think you get that there are two kinds of people: Those I know and have close bonds to, and everyone else. If I want to just go experience content I can do so with random strangers, sure. But when I want to experience content with my close, personal friends, I cannot do so because there's no way in hell I'll risk ruining that time by adding some random person to fill in the gaps.
    (5)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    You can enter DH with a light party
    (0)

  4. #4
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I would like 4man content. But I dont want scaled versions of ifrit or moogle.

    I want a dungeon at 45-50 built for 4 people. like how totorak was built for 4 people.

    I want it to have loot, but not as good as the 8 man content. Like an interim, or if an 8 man group is struggling with ifrit, they can farm the 4man in 2 groups to get a few upgrades and try again.
    (4)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Junpei View Post
    I would like 4man content. But I dont want scaled versions of ifrit or moogle.

    I want a dungeon at 45-50 built for 4 people. like how totorak was built for 4 people.

    I want it to have loot, but not as good as the 8 man content. Like an interim, or if an 8 man group is struggling with ifrit, they can farm the 4man in 2 groups to get a few upgrades and try again.
    Not all high level content has to provide loot for each single body part for each single class/job.

    I think providing high level, light party content, adds diversity and depth to the game and should not be seen as inferior to full party content. Similarly, I don't think the drops should be inferior, but rather complementary.
    (2)

  6. #6
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    WoW and SW:TOR has a small and large party option for their dungeons. What is wrong with options? I think some people here are just elitists that don't want 4-man groups doing content they had to have 8 people for.

    You can either scale the difficulty back and lower the reward % or keep the same difficulty and same reward %. Risk = reward, not party size = reward. If a 4-man group can kill the same difficulty Ifrit hard mode just as well as your 8-man, then maybe you 8-man groups should pull up your big boy pants.
    (4)

  7. #7
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rubicon View Post
    WoW and SW:TOR has a small and large party option for their dungeons. What is wrong with options? I think some people here are just elitists that don't want 4-man groups doing content they had to have 8 people for.

    You can either scale the difficulty back and lower the reward % or keep the same difficulty and same reward %. Risk = reward, not party size = reward. If a 4-man group can kill the same difficulty Ifrit hard mode just as well as your 8-man, then maybe you 8-man groups should pull up your big boy pants.
    /clap

    Well said :P
    (2)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  8. #8
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rubicon View Post
    WoW and SW:TOR has a small and large party option for their dungeons. What is wrong with options? I think some people here are just elitists that don't want 4-man groups doing content they had to have 8 people for.

    You can either scale the difficulty back and lower the reward % or keep the same difficulty and same reward %. Risk = reward, not party size = reward. If a 4-man group can kill the same difficulty Ifrit hard mode just as well as your 8-man, then maybe you 8-man groups should pull up your big boy pants.
    agreed 100%
    (1)


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  9. #9
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rubicon View Post
    What is wrong with options?
    Nothing is wrong with options - What's wrong is if you negate the need for high level full party content, human nature is an interesting thing, if you lay out these options for people:

    - 8 people, hard content with (great reward)
    - 4 people, same content with lesser difficulty and same reward
    - 2 people, same content with lesser difficulty and same reward

    Can you realistically say people won't ignore the 8 people content in favor of doing it with 4 people or less at the chance of getting the same reward?

    You can scale all of the content you want, but that means initial design of the content will leave much to be desired versus designing content specifically for full parties versus light parties or less.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Jennestia View Post
    Nothing is wrong with options - What's wrong is if you negate the need for high level full party content, human nature is an interesting thing, if you lay out these options for people:

    - 8 people, hard content with (great reward)
    - 4 people, same content with lesser difficulty and same reward
    - 2 people, same content with lesser difficulty and same reward


    Can you realistically say people won't ignore the 8 people content in favor of doing it with 4 people or less at the chance of getting the same reward?

    You can scale all of the content you want, but that means initial design of the content will leave much to be desired versus designing content specifically for full parties versus light parties or less.
    Wait. Who asked for same content, lesser difficulty, and same reward?

    If anything, the only parameter that should be locked is difficulty. Best option would different content, same difficulty, different (complementary) reward.

    Now I realize you were replying to someone and I did not go up through the whole conversation, but your post sums well the general, and wrong, thought that people are asking for an easier way to obtain the same thing.
    (1)

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