Quote Originally Posted by Reynhart View Post
The didnt removed Reprsal, they spread it to all tanks. As for path, the reason why it was removed is that some people found too tiresome the concept of maintaining a constant debuff. That's also why Delirium was removed and RoH was changed.

In the end, party mitigation is a nice thing, it bring utility. It's just not very well balanced between the three tanks for now.

For the WAR DPS, yes, it would be a good thing. Having the highest burst can be very important for skipping some mechanics so the drawback of that should be a less sustained DPS.
Reprisal was removed from DRK kit and spread around, which is fine honestly. It's a tool everyone has equal access to, which means it isn't exclusive and doesn't really have much of an effect on Balance. Before the ShiO rework DRK and WAR were identical in having no party miitgation aside from reprisal.

Quote Originally Posted by whiskeybravo View Post
PLD has the lowest DPS but the highest amount of logs. You suggesting increasing PLD DPS will increase their numbers? They are already the highest...

Again, looking at the entire zone, max DPS for 75th DRK is only 62 DPS behind WAR. 62 DPS

You are suggesting that by increasing DRK DPS, while simultaneously nerfing WAR and to a lesser degree PLD too, that somehow 10-15,000 more players are going to flock to DRK/PLD comps for that sick 62 DPS. I'll forget about the fact you haven't mentioned any changes to DRK, so it's still going to have the same playability problems that exist now for many people.

Which leads to my overall point, I still find myself cringing after reading threads like this. Instead of making the tanks better all around with respect to one another, all people can think of is just cutting off Warrior's limbs to make the other tanks more desirable.
You need glasses man, the only 'buff' in this is removing incoming crits. PLD and DRK have their damage completely unchanged, WAR is the only job that had anything happen to its damage output, unless you include limit gain from shake but even still I don't think that's what you're talking about. PLD loses Veil, WAR loses Shake (two changes that mean nothing to most people in most content performing at most levels), that's it.

Quote Originally Posted by Lyth View Post
snip

This may shock you because I've posted in other threads over the past while that I think damage debuffs should be gone for well over a year, but inasmuch as it has to do with slashing and tanks and comp I don't mind it as much. While applying the debuffs isn't exactly an active decision like other damage effects there is a decision at the time of making your comp to choose one job over another. If WAR does less sustained damage (and to be clear, the nerf I wrote is paltry to the nerf I calculated and thought of using) then in compositions with a NIN or SAM the job is just less appealing. This should be the case when it comes to redundancy in damaging effects, it just doesn't matter right now because damage buffs are too limited in variety and availability for them to be of a concern to the group. If Debuffs were more varied then slashing and redundancy make sense, right now they don't as a matter of design and that's fine.

Right now you have 4 options: Bring slashing on a DPS (preferably NIN), bring it on a tank (so WAR), not bring it at all (which is bad), or bring two slashing by accident, which has no drawback because there is no opportunity cost. If you want to avoid the third scenario, which is the case if you have no WAR or no SAM/NIN, you gotta make concessions to get the buff. I think that's more or less fine, it might be frustrating but that's just part of putting a group together; you have objectives and you can attain them in a limited number of ways. Slashing is just one point where the decision is made at the time of comp, not when you're fighting a boss.

For the changes I listed, slashing gives you the benefit of an option in your melee spots if you bring it, it's something that's useful.


Quote Originally Posted by whiskeybravo View Post
Not a single one suggests nerfing Bard, even though it outclasses MCH in nearly every category. No, they want SE to fix MCH and make it fun to play again, make it compete effectively with Bard. It's too difficult to take this approach with DRK?
DRK is fine, I don't really wanna change DRK. DRK was reasonably positioned in Deltascape before they made unga bunga WAR and people migrated away from it and into the open hands of the WAR buzz saws. It's better now, but people doggedly follow their own tails around the raid shielding thing which makes DRK preceptually worse but practically identical to the other jobs. The WAR nerf is like 90 DPS, it'd only barely put it behind DRK and PLD on perfect uptime, let alone adds or downtime. This sort of change would be more or less immaterial.

The nerf to WAR is about statement; without shields and with comparable DPS WAR and DRK would be more or less identical in damage but with different mitigation, different damage delivery, and different aesthetics.