You're not exactly expressing a different opinion though - at least not without accusing the entire community of only giving toxic advice, insulting other players and not being tactful - whatever that even means in this context. You need to be tactful when someone has an actual problem that requires that (death, illness, a very bad new haircut), but not when you inform them in a polite and neutral way that they need more training or consulte a guide.
Companies shouldnt be concerned about players not taking advice because players shouldnt have to give and take it in the first place. I truely wish for heaver gating in this game - which is to say: gating at all.
Each time I see threads pop up about people struggling with solo-instances I shake my head in disbelieve and am wondering how someone at level 70 can have come that far and yet be so absoultly incompetent. And instead of going about this with "Okay, what did I do wrong and how can I improve?" their answer is "NERF! Nerf this is to hard!"
This game has a vote-kick-function and thankfully its legit to kick for "difference in playstyle" - so if you're playstyle in The Burn equals using about the skill you got at level 30, I can kick you. Without a tribunal or a ban coming my way.
And how tactful and considerate of your fellow players is such behaviour? You know, behaviour that involves going into a dungeon unprepared?
You're implying that all of us who try to offer actually friendly advice in the form of very simple requests ("Please use [skill]") are actually toxic and tactless and call that "having a different opinion".
You might be right - no one will gives a badge for giving advice, but I dont need such a badge. Either I managed to make the game more pleasent for everyone involved, the advice-reciving person involved (a lot of jobs are just so much more fun at 70 when you actually play them at 70) - or I made the run at least more pleasent for 3 people involved, by removing someone who had no consideration for fellow partymembers whatsoever.