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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nestama View Post
    I honestly feel the 24-man bosses should have, at minimum, a 13-15 minute enrage timer. Throwing bodies at a boss until you win 20+ minutes later is not good.

    Famfrit: A wall of water slowly closing into the middle of the arena. If it reaches the middle, players take continuous damage (like Tidal Wave).
    Belias: Maybe have a floor break every 30 seconds (you'll know what will break as it'll use the clock AoE marker).
    Construct 7: Math Quiz returns one last time, however your HP does not reset back to what it should be.
    Yiazmat: His 10% phase is kind of an enrage. His Rake-around-the-Rosies is almost (if not, guaranteed) a one shot.
    Death Gaze in Dun Scaith actually does. And it's a wonderful wake up call for people. Not to mention, it puts some responsibility on the DPS whereas now you just throw bodies and eventually win. Sadly, it's this type of design which encourages complacency.
    (2)

  2. #2
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Death Gaze in Dun Scaith actually does. And it's a wonderful wake up call for people. Not to mention, it puts some responsibility on the DPS whereas now you just throw bodies and eventually win. Sadly, it's this type of design which encourages complacency.
    Oh yeah! The only boss that has a hard enrage in 24-man raid... and maybe Proto-Ultima, I guess.
    24-man raids need more of these, in my opinion
    (4)