Well I guess you're not going to get the dyeable versions of the Alphascape set then. If you're not willing to put in the effort in why should you still be given the reward?
Last edited by YukinoAmidala; 10-12-2018 at 03:56 AM.
Anything else the devs would choose to add. I fully realize that's asking for more threads like this asking to make accessible those other boons, but there'll always be people like that no matter what you try and do. The thing is, speaking of extreme primals, the devs eventually move away from Savage whereas they keep breathing life into old extreme primals.
Remember Nidhogg ex? The one you thought you were done with because you got the mount? Here - have these amazing weapons. Go get 'im.
I don't think they added anything like that to Savage, did they?
Last edited by BillyKaplan; 10-10-2018 at 11:05 PM.
Well you said what I was going to. There will always be people complaining. Fwiw I don't think dyability should be savage exclusive but rather a more complete version of the antiquated/prototype raid gear.
They did add the dyable Coil gear that needed mats from Coil but that's about it.
I have no problem with dyable raid gear being savage.
What I DO wish they'd add is a means of getting non dyable raid weapons. I love the Omnicron set from the Omega raids, but while I can get the full set for glamour from normal raids, I sadly can't get a sword and shield to go with it unless I start doing savage.
Maybe add something to the loot tables for normal mode story primals too because it just feels weird having no reason to go back to them ever outside of trial roulette.
There’s a good chance (100%) that the gear models will be reused for crafted gear sometime in the next expansion.
I mean, what else would they do, make new gear?!
I agree with this sentiment in general, but I don't agree that being able to dye gear should be one of those perks. This game has such a half-assed dye system. We can dye some raid gear, but not all. Some dungeon drops, but not all. Some crafted gear, but not all. Let savage/extreme modes keep their mounts, minions, music, higher ilvl, etc, bu I'd say SE just needs to make all gear dyeable. :P
To be fair they've yet to reuse raid gear models--although they have used the Relic Brave models again so I guess who knows.
Minions are in NM already.I agree with this sentiment in general, but I don't agree that being able to dye gear should be one of those perks. This game has such a half-assed dye system. We can dye some raid gear, but not all. Some dungeon drops, but not all. Some crafted gear, but not all. Let savage/extreme modes keep their mounts, minions, music, higher ilvl, etc, bu I'd say SE just needs to make all gear dyeable. :P
Songs are in NM already.
...and as soon as they add something that people are intrested in or want, we'll see the same thread again - "Why cant I get [item] in NM?"
I'm all for them adding more rewards and stuff to the game, but I dont see the need to replace already good anf functioning rewards.
...specially not because I dislike this reasoning of "Well, they can add stuff in there, that I have no real intrest in anyways, just give me everything I want!"
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