Quote Originally Posted by Vidu View Post
And its not like this game would be hiding your rotations from you - actual melee-combos light up for example and for jobs without them, like bard, blm or smn you get an explantion what the special "trick" to that job is. The game might not highlight the perfect opener for you, but I dare say that someone who looks at all their skills can actually figure a pretty decent one out without looking at a guide.

Is your Street Fighter game not only telling you how to use a combo - but also when? Do you the button-combination for Hadokuen along with "Oh, btw, you should use this in that sort of situation"? I know very little about fighting games like that, but the last time I saw a menu in one, it did tell me how to use certain combos, but it didnt tell me if I should use that punch when the opponent was knocked to the ground or had his back turned to me or something like that - thats left for me figure out... OR to consult a guide outside of the game.

And personally I dont only use guides to look up hidden objects - recently my boyfriend and I were playing FFIV: TAY and we had hard time with some demon walls. They didnt kill us constantly or anything like that, but the fights were so long and annoying that we were sure someone must have found a better way to handle them, so we googled it. Someone had found a better way to handle them - sadly it involved spells our casters didnt have yet.
But I have looked up plenty of stuff before thats not only looking for hidden treasures.
Yea they give you the barest of bones in this game but that isn't enough for ex and savage which we agree needs to change. The difference being I guess you think a parser is the answer. I don't think so as this game even at the highest levels doesn't really need that much detail to kill anything again unless your speed running or testing theories.