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  1. #1
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Vidu View Post
    And its not like this game would be hiding your rotations from you - actual melee-combos light up for example and for jobs without them, like bard, blm or smn you get an explantion what the special "trick" to that job is. The game might not highlight the perfect opener for you, but I dare say that someone who looks at all their skills can actually figure a pretty decent one out without looking at a guide.

    Is your Street Fighter game not only telling you how to use a combo - but also when? Do you the button-combination for Hadokuen along with "Oh, btw, you should use this in that sort of situation"? I know very little about fighting games like that, but the last time I saw a menu in one, it did tell me how to use certain combos, but it didnt tell me if I should use that punch when the opponent was knocked to the ground or had his back turned to me or something like that - thats left for me figure out... OR to consult a guide outside of the game.

    And personally I dont only use guides to look up hidden objects - recently my boyfriend and I were playing FFIV: TAY and we had hard time with some demon walls. They didnt kill us constantly or anything like that, but the fights were so long and annoying that we were sure someone must have found a better way to handle them, so we googled it. Someone had found a better way to handle them - sadly it involved spells our casters didnt have yet.
    But I have looked up plenty of stuff before thats not only looking for hidden treasures.
    Yea they give you the barest of bones in this game but that isn't enough for ex and savage which we agree needs to change. The difference being I guess you think a parser is the answer. I don't think so as this game even at the highest levels doesn't really need that much detail to kill anything again unless your speed running or testing theories.
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by thegreatonemal View Post
    Yea they give you the barest of bones in this game but that isn't enough for ex and savage which we agree needs to change. The difference being I guess you think a parser is the answer. I don't think so as this game even at the highest levels doesn't really need that much detail to kill anything again unless your speed running or testing theories.
    Ultimate says hi.

    Ultimate is content where you do need that much detail to clear. It’s the only content in this game where 7 people literally cannot carry an 8th who refuses to contribute. They can’t even carry an 8th who doesn’t have a decent understanding of the job they’re playing—my UwU static’s first NIN decided to go MNK for two weeks, and we actually missed DPS checks on some of the primals because he did not have a decent understanding of how MNK functioned compared to his understanding of NIN, and the rest of us just could not push enough personal damage to make up for his massive shortcoming. We did a V6S weekly to help one member get some pieces for SMN (since it was determined that we actually needed a caster for caster LB3), and our NIN - on MNK - did 200 more DPS than me... a BRD. And we were equally geared, except they had an i370 weapon where as I had an i375. Other than that, we were both BiS.

    Clearly there was an issue with regards to their performance, and what told us that? A parser.

    Parsers can’t force people to improve, but guides and handholding can’t force them to improve either. This game literally holds the hands of every player through most content, yet people still make threads complaining that MSQ instances are “too unforgiving”. The only ones who can make a player improve are themselves - they have to have the motivation to do so.

    At least with a parser, determining exactly who is being a burden in weekly clear parties for Savage or primal mount farms would be a lot more obvious, and could be instantly addressed rather than wasting several pulls trying to guess who the problem is (for those that aren’t already parsing the encounter, anyways - not like we’re allowed to say anything though; we’re apparently expected to just grin and bear it). And it would also be nice to have so that the problem player cannot spin the situation around, and try to blame another player - because, boy, I’ve seen that a lot: you call out the underperformer for underperforming, and they either try to blame you or another party member for their shortcomings.
    (6)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by thegreatonemal View Post
    Yea they give you the barest of bones in this game but that isn't enough for ex and savage which we agree needs to change. The difference being I guess you think a parser is the answer. I don't think so as this game even at the highest levels doesn't really need that much detail to kill anything again unless your speed running or testing theories.
    I dont think its the answer - I think its one of many answers, including stuff like better job-guides and stricter gates for endgame content, like a requirement to beat SSS for certain content before you can enter it, aswell as betetr overall feedback.
    (5)

  4. #4
    Player
    Daibunnie's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    109
    Character
    Dainah Bunnie
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by thegreatonemal View Post
    Yea they give you the barest of bones in this game but that isn't enough for ex and savage which we agree needs to change. The difference being I guess you think a parser is the answer. I don't think so as this game even at the highest levels doesn't really need that much detail to kill anything again unless your speed running or testing theories.
    Don't see how you reached that conclusion when 95% of the community never even cleared any savage content, let alone ultimate. Again, the parser shows how many times you used a specific skill, which itself can give a general idea of what a person is doing. If you're a pld at o11s, your only combo should not be just the halone combo and spamming shield lob. Nor should you be spamming cure 1 142 times at The Burn as a whm. The only reason why we even know they did this is because of the parser.
    (4)

  5. #5
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Daibunnie View Post
    If you're a pld at o11s, your only combo should not be just the halone combo and spamming shield lob. Nor should you be spamming cure 1 142 times at The Burn as a whm. The only reason why we even know they did this is because of the parser.
    To be fair you can easily catch a lot of stuff like that just from watching the players and your ui.

    If you know a class you'll recognise skill animations, especially anything flashy. You can see on the enemy targets if they're missing dots or debuffs they normally should have with the current classes in the fight. You can see on your own buffs if you're lacking a party buff that should be there. You can look at the party ui to see if the tank uses defensive cds. It's especially easy to see what a caster is doing because you can see hardcasts in the party ui. You don't need a parser to see if the whm is spamming cure 1.

    Of course having a parser makes it easier to spot these things in a more indepth manner, and it can show you things you maybe didn't see at the time. But let's not suggest that parsers are the only way of seeing whether someone is pressing the right buttons or not, because that is simply not true.
    (0)

  6. #6
    Player
    Daibunnie's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    109
    Character
    Dainah Bunnie
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Penthea View Post
    To be fair you can easily catch a lot of stuff like that just from watching the players and your ui.

    If you know a class you'll recognise skill animations, especially anything flashy. You can see on the enemy targets if they're missing dots or debuffs they normally should have with the current classes in the fight. You can see on your own buffs if you're lacking a party buff that should be there. You can look at the party ui to see if the tank uses defensive cds. It's especially easy to see what a caster is doing because you can see hardcasts in the party ui. You don't need a parser to see if the whm is spamming cure 1.

    Of course having a parser makes it easier to spot these things in a more indepth manner, and it can show you things you maybe didn't see at the time. But let's not suggest that parsers are the only way of seeing whether someone is pressing the right buttons or not, because that is simply not true.
    I don't see how you're going to catch all that while fighting anything in savage as well as how much dps each player did. Several people also have special effects from other players turned off to prevent fps drops mid fight. Also, you shouldn't have to be monitoring every single player at this level of content when they're expected to at least know how to play their class. And you're right, you don't need a parser to see a whm cast cure 1 once, but it will point out that the whm casted cure 1 way more than average while cure 2 is under 10 uses.

    No one is suggesting that a parser is the only way to see if someone is playing correctly, but its an easy solution to get players to understand what they're doing wrong from the start without taking any risks or wasting time, because in the end, most people don't want to teach a player how to play their class during savage and would rather just kick and replace them.
    (2)

  7. #7
    Player
    Penthea's Avatar
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    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Daibunnie View Post
    No one is suggesting that a parser is the only way to see if someone is playing correctly
    You'll find that in the below quote from your previous post you did exactly that. Perhaps this isn't what you meant, but this is how it appears.

    Quote Originally Posted by Daibunnie View Post
    If you're a pld at o11s, your only combo should not be just the halone combo and spamming shield lob. Nor should you be spamming cure 1 142 times at The Burn as a whm. The only reason why we even know they did this is because of the parser.
    Quote Originally Posted by Daibunnie View Post
    I don't see how you're going to catch all that while fighting anything in savage as well as how much dps each player did.
    No of course you will not catch every single thing, especially in savage as sometimes your attention is demanded so much that you can't keep watching every combat detail that is presented to you. I even said parsers make it easier to access this information. I was merely correcting you when you said the only reason people know that someone did something wrong is because they could see it in a parser, and I was stating examples of how you can see poor performance without one.

    Quote Originally Posted by Daibunnie View Post
    but its an easy solution to get players to understand what they're doing wrong from the start without taking any risks or wasting time, because in the end, most people don't want to teach a player how to play their class during savage and would rather just kick and replace them.
    I completely agree that parsers are an easy solution to get more indepth combat information. While a lot can be spotted from personal observational skills and experience, a lot of what players do wrong is sometimes too subtle to see in the heat of battle or you simply haven't the time to look. But this doesn't change that you can spot quite a lot on your own. Very often if someone is really bad at the game it will be obvious without a parser.
    (1)

  8. #8
    Player
    Daibunnie's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    109
    Character
    Dainah Bunnie
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Penthea View Post
    You'll find that in the below quote from your previous post you did exactly that. Perhaps this isn't what you meant, but this is how it appears.

    No of course you will not catch every single thing, especially in savage as sometimes your attention is demanded so much that you can't keep watching every combat detail that is presented to you. I even said parsers make it easier to access this information. I was merely correcting you when you said the only reason people know that someone did something wrong is because they could see it in a parser, and I was stating examples of how you can see poor performance without one.
    Not sure what your point is or what you're "correcting". Regardless, only the people that were in that instance knows what the pld did. Everyone else can only look at the log and judge what happened, assuming there isn't any video of it. Same situation with the whm, it's difficult to make an accurate critique of what went wrong but the overuse of cure 1 and almost no usage of cure 2 shows that the whm spent most of their time healing in small amounts.


    Quote Originally Posted by Penthea View Post
    I completely agree that parsers are an easy solution to get more indepth combat information. While a lot can be spotted from personal observational skills and experience, a lot of what players do wrong is sometimes too subtle to see in the heat of battle or you simply haven't the time to look. But this doesn't change that you can spot quite a lot on your own. Very often if someone is really bad at the game it will be obvious without a parser.
    Are you talking about randoms from df or a party attempting savage? Other than specific situations like someone failing a mechanic or the party keeps hitting enrage, most players won't notice what every individual is doing during any savage content because they are expecting everyone to somewhat know what they're doing instead of having to keep watch.
    (0)

  9. #9
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Daibunnie View Post
    Not sure what your point is or what you're "correcting".
    The part where you said "The only reason why we even know they did this is because of the parser." when you were stating some types of bad performance that could easily be spotted without a parser.

    Quote Originally Posted by Daibunnie View Post
    Regardless, only the people that were in that instance knows what the pld did. Everyone else can only look at the log and judge what happened, assuming there isn't any video of it. Same situation with the whm, it's difficult to make an accurate critique of what went wrong but the overuse of cure 1 and almost no usage of cure 2 shows that the whm spent most of their time healing in small amounts.
    Not sure why you're saying it's difficult to say what went wrong when you said the paladin did shield lob spam, and the whm spammed cure 1. Shield lob has a pretty distinctive animation. You only need to look at the party ui to not only see the cure 1 spam but also the most likely very poor state of party hp.

    Quote Originally Posted by Daibunnie View Post
    Are you talking about randoms from df or a party attempting savage? Other than specific situations like someone failing a mechanic or the party keeps hitting enrage, most players won't notice what every individual is doing during any savage content because they are expecting everyone to somewhat know what they're doing instead of having to keep watch.
    I'm talking in general. As a healer I'm always looking at the party ui so I can spot a lot of things pretty quickly such lack of buffs, lack of or poorly timed defensive cds, poor or incorrect choice in hardcasts, etc. The tanks in my fc can spot bad tanks super fast just by watching their skill animations. You might find it hard to believe but you can actually see visual signs of people not understanding their class without a parser.

    I always pay attention to what my co-healer is doing as well, especially in pugs because some really don't know what they're doing. Maybe I'm weird for this but I'd rather try to carry a less skilled healer and try to get a kill, than waste time wiping because I didn't bother to adjust to the situation by ignoring what the party ui can tell me about them. And yes this does include savage in the rare times when we need to pug a healer.

    Personally I feel parsers truly shine when people are trying to get the most out of their class or team. The results of small changes in stat weights, openers, alignment of party buffs, etc, can be incredibly difficult and often near-impossible to track adequately without a parser or fflogs. You can to some degree see changes with your own eyes but without a parser you can't see if a particular use of skills worked better on that pull because it is better or because the players were very lucky with crits and dh. To get the real truth from this you need something like a parser or fflogs.
    (0)
    Last edited by Penthea; 10-03-2018 at 11:59 AM.

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Penthea View Post
    To be fair you can easily catch a lot of stuff like that just from watching the players and your ui.

    If you know a class you'll recognise skill animations, especially anything flashy. You can see on the enemy targets if they're missing dots or debuffs they normally should have with the current classes in the fight. You can see on your own buffs if you're lacking a party buff that should be there. You can look at the party ui to see if the tank uses defensive cds. It's especially easy to see what a caster is doing because you can see hardcasts in the party ui. You don't need a parser to see if the whm is spamming cure 1.

    Of course having a parser makes it easier to spot these things in a more indepth manner, and it can show you things you maybe didn't see at the time. But let's not suggest that parsers are the only way of seeing whether someone is pressing the right buttons or not, because that is simply not true.
    Give this a try in Savage. You're almost guaranteed to mess up yourself or get killed because things happen quickly enough you aren't going to catch everything unless it's blatantly obvious. Furthermore, most people don't have intimate knowledge of jobs they don't consistently play nor should they. I only need to know the basics of Black Mage and that it can deal upwards of 7,000 DPS. I won't be able to tell said Black Mage is doing 4,500 DPS as I'll only notice the boss taking much longer to die or we're seeing a mechanic we could otherwise phase. A parse highlights precise who is holding the group back. Depending on the group, they may be able and/or willing to offer some advice, but that shouldn't be expected in a farm party where you're expected to know the fight and your rotation.
    (6)