Results -9 to 0 of 83

Threaded View

  1. #21
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The thing about elitists is they always blame the player.

    Let's be blunt. Savage as a concept simply does not work. We've had three years of it, and the NA playerbase simply does not participate or clear it in large numbers. The idea of hard 8 man content simply is not viable in MMOs I feel, not in the way we have now where it's all or nothing, and 8 people need to do a single dance "solution" to proceed. The problem is people keep blaming the player rather than discussing whether or not the actual design is the issue or not. You can't rely on random people to execute dance steps of that precision together while doing their rotation to beat enrage and having such a small margin of error. It's reflected in the interest for this content and the number of player clears over time.

    At this point, there needs to be at least some discussion about whether or not this is viable. I mean, savage has only gotten more accessible over time, and really can't get much harder without alienating even more people who are not expecting carries. This is on top of the rotational difficulty being nerfed heavily on most jobs. If they game gets more complex rotationally again, we could be back to midas and the same problems.
    (0)
    Last edited by RiyahArp; 09-29-2018 at 09:48 PM.