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  1. #21
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Sylkis View Post
    As a healer, I've noticed that many heals are wasted on the tank - if he has lost 1500hp and on yellow, usually you will see 2 or 3 mages cast cure3 and heal for 3000 total. That's when I thought the extra damage I take doesn't matter much as long as I don't die.
    MP was never a problem for mages, but the tank's positioning and survivability on his own always mattered the most. When the tank died it was because all the mages were running away or theres only 1 mage spamming heals and dies from eruption.
    Yes, we were quite lucky on the jumps and it saved me from repositioning ifrit a few times. But it was my first time as a PGL, everyone was skeptical and took it as a joke. If I ever try this again , I'll probably have a different action bar as what I used was what I had equipped ages ago (provoke I equipped last second , you can see its on cd at the beginning of the fight)
    That falls on the shoulders of the main and support healer not rotating cures.
    The main should cure, then the next cure should be from the support.
    This also allows the mages to keep their mp high, and in the case of an eruption on either,
    the other takes care of any needed heals till the other mage is back in position.
    (0)

  2. #22
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Arcell View Post
    Except Archer isn't one of the tank classes, Pugilist is. We'll see how things go in 1.20 but it's looking like Pugilist/Monk is steering away from the Tanking aspect. Pugilist has 1 enmity ability to Marauder's 2 to Gladiator's 4. I mean sure you can cross-class some stuff but it's less effective and honestly just from the design of the class on its own it seems like more of a DD with each patch. If you want to tank you'll have to level Glad and Marauder, if it's even viable with the Earth stance.

    I imagine the Earth stance is more for survivability on the side-lines from stray AoEs than full tanking. We'll see how it really goes though.
    Actually, after the patch I'd say we won't even have one enmity ability. Looks like we're keeping Taunt, which really doesn't have much enmity attached to it. . .
    (0)

  3. #23
    Player

    Join Date
    Dec 2011
    Posts
    11
    I love the font in your UI. What font is that?
    (0)

  4. #24
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Actually, after the patch I'd say we won't even have one enmity ability. Looks like we're keeping Taunt, which really doesn't have much enmity attached to it. . .
    None, actually. It just forces you on top of the enmity list for about 10 seconds, then you go back to your place, that's why Taunt is not really useful to say, pull a mob away from a CNJ. Only real use I see is to get the mob to attack you so you can evade and smack it's face with Simian (or Haymaker, after 1.20)
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #25
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Soukyuu View Post
    None, actually. It just forces you on top of the enmity list for about 10 seconds, then you go back to your place, that's why Taunt is not really useful to say, pull a mob away from a CNJ. Only real use I see is to get the mob to attack you so you can evade and smack it's face with Simian (or Haymaker, after 1.20)
    Well, as it stands now, Taunt actually is worth ~280 enmity. Compare that to Provoke's ~440 and Disorient's ~240. Disorient still wins, though, because it has a much shorter cooldown.
    (0)

  6. #26
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Really? Then I guess I suck at keeping enmity up cause the mobs end up going back to the mages most of the time =/
    How do you get those numbers btw?
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #27
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Soukyuu View Post
    How do you get those numbers btw?
    From here.

    If you click "Previous Entry" time or two, you'll see the descriptions of the tests these numbers come from. Of course, it's all changing in a few days. . .
    (1)

  8. #28
    Player
    Ninja-Ki's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    51
    Character
    Kyphina Firestar
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Nice Rep for us PUGs
    (0)

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