Actually, after the patch I'd say we won't even have one enmity ability. Looks like we're keeping Taunt, which really doesn't have much enmity attached to it. . .Except Archer isn't one of the tank classes, Pugilist is. We'll see how things go in 1.20 but it's looking like Pugilist/Monk is steering away from the Tanking aspect. Pugilist has 1 enmity ability to Marauder's 2 to Gladiator's 4. I mean sure you can cross-class some stuff but it's less effective and honestly just from the design of the class on its own it seems like more of a DD with each patch. If you want to tank you'll have to level Glad and Marauder, if it's even viable with the Earth stance.
I imagine the Earth stance is more for survivability on the side-lines from stray AoEs than full tanking. We'll see how it really goes though.
None, actually. It just forces you on top of the enmity list for about 10 seconds, then you go back to your place, that's why Taunt is not really useful to say, pull a mob away from a CNJ. Only real use I see is to get the mob to attack you so you can evade and smack it's face with Simian (or Haymaker, after 1.20)
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Well, as it stands now, Taunt actually is worth ~280 enmity. Compare that to Provoke's ~440 and Disorient's ~240. Disorient still wins, though, because it has a much shorter cooldown.None, actually. It just forces you on top of the enmity list for about 10 seconds, then you go back to your place, that's why Taunt is not really useful to say, pull a mob away from a CNJ. Only real use I see is to get the mob to attack you so you can evade and smack it's face with Simian (or Haymaker, after 1.20)
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