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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by slipmac View Post
    this is just wrong. this just goes to show how messed up and unballenced all the classes are.
    imo only glad should be able to tank this. i use mrd cus we all know its the best atm.
    now do it with an archer! and drive my point home.
    Except Archer isn't one of the tank classes, Pugilist is. We'll see how things go in 1.20 but it's looking like Pugilist/Monk is steering away from the Tanking aspect. Pugilist has 1 enmity ability to Marauder's 2 to Gladiator's 4. I mean sure you can cross-class some stuff but it's less effective and honestly just from the design of the class on its own it seems like more of a DD with each patch. If you want to tank you'll have to level Glad and Marauder, if it's even viable with the Earth stance.

    I imagine the Earth stance is more for survivability on the side-lines from stray AoEs than full tanking. We'll see how it really goes though.
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  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Arcell View Post
    Except Archer isn't one of the tank classes, Pugilist is. We'll see how things go in 1.20 but it's looking like Pugilist/Monk is steering away from the Tanking aspect. Pugilist has 1 enmity ability to Marauder's 2 to Gladiator's 4. I mean sure you can cross-class some stuff but it's less effective and honestly just from the design of the class on its own it seems like more of a DD with each patch. If you want to tank you'll have to level Glad and Marauder, if it's even viable with the Earth stance.

    I imagine the Earth stance is more for survivability on the side-lines from stray AoEs than full tanking. We'll see how it really goes though.
    Actually, after the patch I'd say we won't even have one enmity ability. Looks like we're keeping Taunt, which really doesn't have much enmity attached to it. . .
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  3. #3
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Actually, after the patch I'd say we won't even have one enmity ability. Looks like we're keeping Taunt, which really doesn't have much enmity attached to it. . .
    None, actually. It just forces you on top of the enmity list for about 10 seconds, then you go back to your place, that's why Taunt is not really useful to say, pull a mob away from a CNJ. Only real use I see is to get the mob to attack you so you can evade and smack it's face with Simian (or Haymaker, after 1.20)
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  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Soukyuu View Post
    None, actually. It just forces you on top of the enmity list for about 10 seconds, then you go back to your place, that's why Taunt is not really useful to say, pull a mob away from a CNJ. Only real use I see is to get the mob to attack you so you can evade and smack it's face with Simian (or Haymaker, after 1.20)
    Well, as it stands now, Taunt actually is worth ~280 enmity. Compare that to Provoke's ~440 and Disorient's ~240. Disorient still wins, though, because it has a much shorter cooldown.
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