I'm actually not sure if it's a difficulty increase this patch so much as there being more standard bosses having absolutely punishing mechanics due to a good number of players not having the reaction times of the typical robots you see clearing savage on day one. Mist Dragon, while a relatively decent example of this, does have a workaround for at least a couple of the major "do it or your dead" mechanics that it has. Same could be said of the DDR primal, although fortunately it only has to be done once on normal before either going to extreme or just not caring about it.

Then there are mechanics like StarLarboard from Omega, where I just expect to be dead because I know I'll never be able to react fast enough to it after trying to figure out 1) what's starboard/what's larboard, 2) is it his right or my right and 3) is that his head or his butt and having to move all in the span of less than two seconds while trying to figure out things like "why couldn't they do a better visual indicator for that mechanic" or "what dev thought that mechanic was a good idea for NON-SAVAGE content".

Ultimately, I like the current difficulty we have this patch, but some mechanics need to be a bit more forgiving. Something to show that human beings are actually testing this content rather than sim bots (which I'm still convinced is how they test jobs for the game).