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  1. #51
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TaleraRistain View Post
    See, the battle content IS for them because the MSQ is the one piece of the game everyone is required to do as there is not just battle content locked behind progressing in it. You want to craft and gather for new areas? You need to do MSQ. You want a house in the new areas? You need to do MSQ. You want new Triple Triad cards? MSQ. You like to collect music and minions? Some are quest rewards in MSQ.
    And I bet that everyone complaining about the burn has beaten it. Its not a dungeon boss that prevents progression, its just a little bit more difficult than usual. Anyone that thinks its too hard can be content with their MSQ progression and never do the dungeon again.
    (0)

  2. #52
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lambdafish View Post
    And I bet that everyone complaining about the burn has beaten it. Its not a dungeon boss that prevents progression, its just a little bit more difficult than usual. Anyone that thinks its too hard can be content with their MSQ progression and never do the dungeon again.
    B-but muh free tomestones from expert roulette!
    (0)

  3. #53
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TaleraRistain View Post
    See, the battle content IS for them because the MSQ is the one piece of the game everyone is required to do as there is not just battle content locked behind progressing in it. You want to craft and gather for new areas? You need to do MSQ. You want a house in the new areas? You need to do MSQ. You want new Triple Triad cards? MSQ. You like to collect music and minions? Some are quest rewards in MSQ.

    MSQ dungeons like The Burn need to keep in mind the experience and skill levels of all players because those players can't enjoy the game in their chosen manner without it. And if they can't enjoy the game, then why stay?
    Mist dragon isn't a level of difficulty that's unreasonable to expect from anyone, in any playstyle, rocking 350 gear. You earn the gear, you better know how to use it.

    If people feel it's too much for them, and decide to leave, then let me be the first to ask them: can I have your stuff?
    (0)

  4. #54
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I'm actually not sure if it's a difficulty increase this patch so much as there being more standard bosses having absolutely punishing mechanics due to a good number of players not having the reaction times of the typical robots you see clearing savage on day one. Mist Dragon, while a relatively decent example of this, does have a workaround for at least a couple of the major "do it or your dead" mechanics that it has. Same could be said of the DDR primal, although fortunately it only has to be done once on normal before either going to extreme or just not caring about it.

    Then there are mechanics like StarLarboard from Omega, where I just expect to be dead because I know I'll never be able to react fast enough to it after trying to figure out 1) what's starboard/what's larboard, 2) is it his right or my right and 3) is that his head or his butt and having to move all in the span of less than two seconds while trying to figure out things like "why couldn't they do a better visual indicator for that mechanic" or "what dev thought that mechanic was a good idea for NON-SAVAGE content".

    Ultimately, I like the current difficulty we have this patch, but some mechanics need to be a bit more forgiving. Something to show that human beings are actually testing this content rather than sim bots (which I'm still convinced is how they test jobs for the game).
    (3)

  5. #55
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kazrah View Post
    Then there are mechanics like StarLarboard from Omega, where I just expect to be dead because I know I'll never be able to react fast enough to it after trying to figure out 1) what's starboard/what's larboard, 2) is it his right or my right and 3) is that his head or his butt and having to move all in the span of less than two seconds while trying to figure out things like "why couldn't they do a better visual indicator for that mechanic" or "what dev thought that mechanic was a good idea for NON-SAVAGE content".
    StarLar confused the heck out of me the first time, I don't mind admitting. What I did as melee is hang around behind him on my right hand side. Lar = don't move (safe). Then the opposite side is Lar = safe. I can still get the second one mixed up occasionally, but always works for the first and that's enough to guarantee not dying.

    I both hated the mechanic at first and sort of like the idea of it now.
    (0)

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