I wouldn't exactly call people like a BLM in Bonewicca pants using a 350 weapon and various other 360 pieces "godly geared". I go on SMN most of the time and even I only have two pieces of 370 gear on it, everything else is 360 and below.


I don't know, then. But I know the last 5-6 times I got the Dragon (all of my Experts have been The Burn save one), it always lasts past the dive-bomb phase, clear into the "chain-cast Rime Wreath" phase.
DPS' health ranges from 43k to 47k in most instances. I saw a 49k on a brd once.
Today was the first time that any group I've been in managed to beat it with no wipes, and while it went down slightly faster, it still lasted past the deep fog phase.





See, the battle content IS for them because the MSQ is the one piece of the game everyone is required to do as there is not just battle content locked behind progressing in it. You want to craft and gather for new areas? You need to do MSQ. You want a house in the new areas? You need to do MSQ. You want new Triple Triad cards? MSQ. You like to collect music and minions? Some are quest rewards in MSQ.
MSQ dungeons like The Burn need to keep in mind the experience and skill levels of all players because those players can't enjoy the game in their chosen manner without it. And if they can't enjoy the game, then why stay?


I mean technically crafters and gatherers with no interest in battle content could just ignore everything MSQ-related from 4.1 until 4.55 and then burn through it in higher iL gear for the expansion, since no crafting and gathering content is locked behind the story after 4.0.See, the battle content IS for them because the MSQ is the one piece of the game everyone is required to do as there is not just battle content locked behind progressing in it. You want to craft and gather for new areas? You need to do MSQ. You want a house in the new areas? You need to do MSQ. You want new Triple Triad cards? MSQ. You like to collect music and minions? Some are quest rewards in MSQ.
MSQ dungeons like The Burn need to keep in mind the experience and skill levels of all players because those players can't enjoy the game in their chosen manner without it. And if they can't enjoy the game, then why stay?





Can't quite agree with you there. Middy in Keeper of the Lake was rage-inducing when he was new content. As well as the entirety of the Vault. Those were both MSQ dungeons that put healers through hell.The Mist Dragon is the only boss I know of in the game that is certain guaranteed death, or all but if the healer gets hit with the AoE.
It does 60% or more of a healer's health in damage at ~350-355 iLevel, and it stuns them for 5-6 seconds, and it puts a DoT that does ~15% health per tick. 3 ticks is death if they did not have a HoT on them at the time.
I don't know of any other MSQ boss that can do anywhere near that much damage in that short of time. No RDM/SMN/PLD = you're done if the healer gets hit with it.
Also, it spams group-wide AoE in fairly quick succession. Rime Wreath is unavoidable and oftentimes right after other AoEs, such as the ice breath (which also puts that ludicrously OP DoT on anybody it hits), the star AoE can oftentimes overlaps and only has a 1.5-ish tell that doesn't give you enough time to get out of it if two of them overlap (which happens rather often). It, too, does the whole cheap Stun+DoT.
No other MSQ boss comes close to this difficulty.
Last edited by TaleraRistain; 09-26-2018 at 05:44 PM.





And how long would that take them when the expansion drops? In the meantime, they're falling behind in leveling their gatherers and crafters into the next tier. It would be an incredibly bad business decision on SE's part for their solution to be "Sorry, you'll just have to play catch up at the beginning of each expansion because the regular players think the MSQ isn't challenging enough for them while you struggle to get through it."I mean technically crafters and gatherers with no interest in battle content could just ignore everything MSQ-related from 4.1 until 4.55 and then burn through it in higher iL gear for the expansion, since no crafting and gathering content is locked behind the story after 4.0.


You have 6 months between the release of the last batch of story quests and the expansion, that should be more than enough time to catch up considering the MSQ in each patch takes maybe 2 hours at most.And how long would that take them when the expansion drops? In the meantime, they're falling behind in leveling their gatherers and crafters into the next tier. It would be an incredibly bad business decision on SE's part for their solution to be "Sorry, you'll just have to play catch up at the beginning of each expansion because the regular players think the MSQ isn't challenging enough for them while you struggle to get through it."





Or people who don't think the MSQ is challenging enough can suck it up and deal and find their challenge in the myriad amount of optional content in the game. I certainly don't go looking for my challenge in the MSQ. I look for it in optional dungeons, EX trials, and 8-man and 24-man raids.


¯\_(ツ)_/¯ I was merely saying that crafters and gatherers not interested in battle content being stuck isn't a valid enough reason to not up the MSQ difficulty in my opinion.Or people who don't think the MSQ is challenging enough can suck it up and deal and find their challenge in the myriad amount of optional content in the game. I certainly don't go looking for my challenge in the MSQ. I look for it in optional dungeons, EX trials, and 8-man and 24-man raids.
I've never been one to push for MSQ difficulty but I don't exactly mind it either.
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