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  1. #91
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KaivaC View Post
    ...I have a crazy idea. What if I transferred one of my characters over to your server, and we partied together for a little bit?
    You'd be wasting 25 bucks and moving away from your friends for no reason. I also do my own thing in game and am not looking to be "understood" in it. I don't recommend that, stay on aether with the people you know.

    Quote Originally Posted by Vaer View Post
    Honestly, considering the MSQ has trials and dungeons sometimes, it's more like they are preparing you for those so you have some idea what you are doing in actual group content since they are eventually part of the MSQ. The amount of times I've seen people run away with a stack marker and die in a corner by themselves has decreased since they started adding those to the solo battles.
    Stack marker was added before SB I think, in the first quest battle with Gosetsu or something. I remember people being surprised that the ai could do that. The learning thing IDK, if so, it doesn't bode well for the future that story mode wants you to constantly dodge and deal with a pretty long multiphase fight ending in a dps check, for story mode. With the content in this patch, I'm worried they want to incrrease overall difficulty.
    (1)
    Last edited by RiyahArp; 09-24-2018 at 01:11 AM.

  2. #92
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    You'd be wasting 25 bucks and moving away from your friends for no reason. I also do my own thing in game and am not looking to be "understood" in it. I don't recommend that, stay on aether with the people you know.
    ? Very few people know who I am currently in-game, actually. I also do my own thing, because I burned my Aether bridges, so I wouldn't have minded tossing this alt over there. I was honestly just offering my hand out as a way of in-game friendship, but so be it. Never let it be said that I didn't try.
    (0)

  3. #93
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lorgana View Post
    Seriously I'd like to thank the Dev team for upping the difficulty even in the basic dungeons. If you can't handle basic mechanics idk go play candy crush or something.
    Huh? Dungeons and Alphascape (normal of course) are easy cakewalks, especially when almost everyone (keyword being ALMOST) is 370+ geared right now with bits of 380 on them, and while Suzaku EX is hard I see people already farming for it and it will only get easier within the weeks...

    So what was hard again?
    (1)
    Last edited by Voltyblast; 09-24-2018 at 01:45 AM.

  4. #94
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KaivaC View Post
    I also do my own thing, because I burned my Aether bridges, so I wouldn't have minded tossing this alt over there.
    But I still think you're alright ;_;

    Some people don't want the helping hand or want to be understood though, Kaiva.
    (0)

  5. #95
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by SilverObi View Post
    But I still think you're alright ;_;

    Some people don't want the helping hand or want to be understood though, Kaiva.
    'Tis true, and it was the second time I tried to befriend her in-game, so I def gave it a shot. Not too much of a big deal to me, since I have personal goals that may or may not run counter to theirs.
    (0)

  6. #96
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RiyahArp View Post
    Stack marker was added before SB I think, in the first quest battle with Gosetsu or something. I remember people being surprised that the ai could do that. The learning thing IDK, if so, it doesn't bode well for the future that story mode wants you to constantly dodge and deal with a pretty long multiphase fight ending in a dps check, for story mode. With the content in this patch, I'm worried they want to incrrease overall difficulty.
    Hmm I don't know. When it comes to dps checks depending on your skill in the game you might need better gear/echo. That's why the gear exists, to bridge the gap. If you go in at say i340-i350, that's probably close to min ilvl where you would need to know how to play somewhat properly. i340-350 is 6 months - a year old gear at this point with the ceiling being at 400~. (Try doing The Burn with a group of i340 vs a group that is 360-370.)

    Now you could say, let's tune it for min ilvl, everyone who has been playing will just roll over it easily, OR they could just remove the check by having an npc blow them up (like what happens in some of the other instances, but this time it's a 1v1) but the difficulty drops drastically.
    (0)
    Last edited by Vaer; 09-24-2018 at 03:05 AM.

  7. #97
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ramesses View Post
    Exactly... people just generally have to get more used to the dynamics of the mechanics. Its not really that hard... hardest battle I faced on launch day was actually Alphascape 3.0... that starboard cleave was not funny.
    I can agree with you there. I realized after all this time that where I placed the enemy's health bar on my screen was causing issues. My "Not Ready Yet" from my habit of pressing the next key quickly in a rotation was actually blocking the first Parr of the text for longer enemy cast bars, so I couldn't tell if he was casting starboard or larboard. Once I moved my bar, I stopped having issues. Lol.
    (0)

  8. #98
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    The only thing "hard" about the mist dragon is tanks staying in the frost aoe (I learned the hard way and ofc lectured by my GF not to pull it so fast without her giving a few tips) and the DPS check with the 4 dragon add things. With ilevel entry, unless you have a very good healer to heal the aftermath and people having enough hp not to get oneshoted (my GF did a run without me as a healer who told me she healed though that once) That DPS check can wipe you, and honestly, that is the fault of the player for not knowing how to do rotations. If you pay attention to your teammates more, a LOT, AWFUL lot of pug players do not know how to do their rotations.

    As for people killing the healer on that aoe move, well healer can dodge the player too, we all had to deal with that in the current 24 man. I really do not get why people would call this stuff too hard, you mean you expect to faceroll everything and never wipe while only hitting 1,1,1,1,1,1? Those are the type of players that cause wipes in this game, usually.

    Quote Originally Posted by Maeka View Post
    Then we're in pretty much full agreement.

    Some difficulty is okay. I felt that Baelsar's Wall (even at release, before people got geared/sync'd) was a nice happy medium. Mr. Sloppy would wreck your face if you stood in the bad and didn't handle the chains. But yet, if you had a little bit of lag on the healer's part, it wasn't an insta-wipe either.
    I feel if you 2 think this dungeon is too hard for a MSQ, then why are rotations for some jobs "too hard"? How come those are not made easier? WHY should we have content so easy anyone can face roll it? I did not even find the mist dragon that hard, you wipe once or twice on new content, big deal , come a month when people are in i380+ more common, you see it faceroll just like the past.

    I also feel you may feel that way from the lack of difficulty curve in the game, it should slowly get more difficult, starting at satasha, not get easier. Some people praise the vault for having a nice increase difficultly, but I question that when a healer can try MPK a rdm, the healer dies while doing this, and we kill the final boss in the vault with RDM heals. Does that really show difficulty scaling if a healer can goof around and die and still finish the last boss fight?
    (1)
    Last edited by Hamada; 09-24-2018 at 04:24 AM.

  9. #99
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I'm genuinely impressed so many come out of the woodwork to defend such terrible players. This dungeon isn't end game, it isn't anything players haven't seen before, and somehow people want to encourage dead weight to make it through.

    Sorry, no. This isn't a matter of git gud, this is a matter of don't even attempt anything this deep into the level cap while it's current if you're this unwilling to make yourself an asset to your party.

    It's cancerous to make a hindrance of yourself to a party because you "just want to see the story."

    YouTube it if you aren't willing to put in your share. You're owed nothing by other people.
    (2)

  10. #100
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by van_arn View Post
    I'm genuinely impressed so many come out of the woodwork to defend such terrible players. This dungeon isn't end game, it isn't anything players haven't seen before, and somehow people want to encourage dead weight to make it through.

    Sorry, no. This isn't a matter of git gud, this is a matter of don't even attempt anything this deep into the level cap while it's current if you're this unwilling to make yourself an asset to your party.

    It's cancerous to make a hindrance of yourself to a party because you "just want to see the story."

    YouTube it if you aren't willing to put in your share. You're owed nothing by other people.
    As someone who agrees with the general area of your opinion, your comments have been rather toxic and hostile. There is a reason that people call raiders elitists and it is because of people who hold opinions like yours. You are theoretically correct that these players need to improve, and the devs need to implement harder content to make sure that players improve, but the way you talk about these people is like you are looking down on them as if they are dirt on your boot.

    As a savage raider who loves difficult content, please get off your high horse, for our sake if nobody else.
    (10)

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