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  1. #1
    Player RiyahArp's Avatar
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    Riyah Arpeggio
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    Exodus
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    Quote Originally Posted by Bourne_Endeavor View Post
    Wouldn't it be nice if Leg Sweep actual had a use?
    No, it wouldn't, especially on trash. Isolating the one mob you need to stun is not fun. Maybe on bosses, but you can't really react fast enough if the stunner fails to do so. The more tactics you add, the more ways players can fail, and apparently you can't trust the players to do well with easy content now. Why on earth add more?

    As for the forums claiming everything is easy. You're inferring nonsense. Thordan, Sephirot and Nidhogg are all talked about as fairly challenging EX Primals; the former two being highly praised.
    3 fights out of how many?

    And a lot of ex primals are considered easy by forums, and some savage tiers. Thordan ex is a high bar to not be considered faceroll.

    Have you considered, you know, not doing that? Everything you described is easily remedied by adapting to the situation and learning.
    Yeah, I have. The problem is they increased the speed of incoming damage, so when i try to slowball it, the dps can now die from an attack that they could survive if topped off. And the mechanics that affect us all are now faster and rely on greater raid positioning and awareness, so they take hits more often. The bosses feel slightly tuned a bit more, so they also take more damage with more spent in mp. I'm generally aware of overhealing and stuff, but when attacks now start doing 26k damage or more stacked, when it was 14k, you're gambling a lot more on raid members keeping themselves up. If i gamble wrong, and they die to damage they could survive, it doesn't matter if i did 500 more dps when they do 500 less due to raise penalty.

    And honestly, the least appealing thing in the world are this game's ex trials. By the time I've cleared, I'm so sick of the thing that I don't even care about the mounts. The idea that casuals are just chomping at the bit to get into them is hilarious to me, how you feel about pagos is how some feel about them.

    If everything stays easy, people become complacent, which is what results in the sudden shock when you try moving up a tier and nothing you've done works. This is why we see people whine about Shinryu normal.
    No, shin was just a jump up. I usually compare it to nid story, especially the add phases. I mean, 3 mobs with one wandering for Nid, 3 sets of adds with 3 meteor drops that can easily kill players with shin. But this is the faceroll thing again, you can't even say it was harder, because peopel jump on you over it.

    And it doesn't matter if gradual, you still reach a point where you bow out. Its just better that its in ex content than in story, because the former doesn't gate content for people.
    (3)
    Last edited by RiyahArp; 09-23-2018 at 07:05 PM.

  2. #2
    Player Dualgunner's Avatar
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    Aug 2014
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    Lilila Lila
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    Coeurl
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    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    No, it wouldn't, especially on trash. Isolating the one mob you need to stun is not fun.
    Fun police Riyah at it again. If you like something she doesn't you're objectively wrong.



    3 fights out of how many?

    And a lot of ex primals are considered easy by forums, and some savage tiers. Thordan ex is a high bar to not be considered faceroll.
    In Heavensward alone?
    Bismarck EX
    Ravana EX
    Thordan EX
    Nidhogg EX
    Sephirot EX
    Sophia EX
    Zurvan EX

    So...7. 3/7.
    (5)

  3. #3
    Player RiyahArp's Avatar
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    Riyah Arpeggio
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    Exodus
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    Quote Originally Posted by Dualgunner View Post
    Fun police Riyah at it again. If you like something she doesn't you're objectively wrong.
    Oh hush, bourne asked me specifically if it would be fun if i could stun things. I said no, it wouldnt. If i tank, (which i do rarely) i can stun bosses if need be, but it's never particularly fun because of the short window to do it.
    (0)

  4. #4
    Player Dualgunner's Avatar
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    Lilila Lila
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    Coeurl
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    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    Oh hush, bourne asked me specifically if it would be fun if i could stun things. I said no, it wouldnt. If i tank, (which i do rarely) i can stun bosses if need be, but it's never particularly fun because of the short window to do it.
    Fair, but you made a declarative (X is not fun) not a personal (I don't find X fun) answer. That was where the confusion came from, my apologies.
    (4)
    Last edited by Dualgunner; 09-23-2018 at 07:19 PM.

  5. #5
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    Quote Originally Posted by RiyahArp View Post
    Oh hush, bourne asked me specifically if it would be fun if i could stun things. I said no, it wouldnt. If i tank, (which i do rarely) i can stun bosses if need be, but it's never particularly fun because of the short window to do it.
    ...I have a crazy idea. What if I transferred one of my characters over to your server, and we partied together for a little bit? I'd like to see things from your perspective. I'm not as good as most of the folks here on the forums, so you wouldn't have to worry about 'raider mentality'. Honestly, I want to understand your perspective on things - there's only so much words can tell.
    (0)

  6. #6
    Player RiyahArp's Avatar
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    Riyah Arpeggio
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    Exodus
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    Quote Originally Posted by KaivaC View Post
    ...I have a crazy idea. What if I transferred one of my characters over to your server, and we partied together for a little bit?
    You'd be wasting 25 bucks and moving away from your friends for no reason. I also do my own thing in game and am not looking to be "understood" in it. I don't recommend that, stay on aether with the people you know.

    Quote Originally Posted by Vaer View Post
    Honestly, considering the MSQ has trials and dungeons sometimes, it's more like they are preparing you for those so you have some idea what you are doing in actual group content since they are eventually part of the MSQ. The amount of times I've seen people run away with a stack marker and die in a corner by themselves has decreased since they started adding those to the solo battles.
    Stack marker was added before SB I think, in the first quest battle with Gosetsu or something. I remember people being surprised that the ai could do that. The learning thing IDK, if so, it doesn't bode well for the future that story mode wants you to constantly dodge and deal with a pretty long multiphase fight ending in a dps check, for story mode. With the content in this patch, I'm worried they want to incrrease overall difficulty.
    (1)
    Last edited by RiyahArp; 09-24-2018 at 01:11 AM.

  7. #7
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    Quote Originally Posted by RiyahArp View Post
    You'd be wasting 25 bucks and moving away from your friends for no reason. I also do my own thing in game and am not looking to be "understood" in it. I don't recommend that, stay on aether with the people you know.
    ? Very few people know who I am currently in-game, actually. I also do my own thing, because I burned my Aether bridges, so I wouldn't have minded tossing this alt over there. I was honestly just offering my hand out as a way of in-game friendship, but so be it. Never let it be said that I didn't try.
    (0)

  8. #8
    Player
    SilverObi's Avatar
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    Kissa Kotele
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    Balmung
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    Red Mage Lv 90
    Quote Originally Posted by KaivaC View Post
    I also do my own thing, because I burned my Aether bridges, so I wouldn't have minded tossing this alt over there.
    But I still think you're alright ;_;

    Some people don't want the helping hand or want to be understood though, Kaiva.
    (0)

  9. #9
    Player
    Vaer's Avatar
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    Ein Vaer
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    Excalibur
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    Quote Originally Posted by RiyahArp View Post
    Stack marker was added before SB I think, in the first quest battle with Gosetsu or something. I remember people being surprised that the ai could do that. The learning thing IDK, if so, it doesn't bode well for the future that story mode wants you to constantly dodge and deal with a pretty long multiphase fight ending in a dps check, for story mode. With the content in this patch, I'm worried they want to incrrease overall difficulty.
    Hmm I don't know. When it comes to dps checks depending on your skill in the game you might need better gear/echo. That's why the gear exists, to bridge the gap. If you go in at say i340-i350, that's probably close to min ilvl where you would need to know how to play somewhat properly. i340-350 is 6 months - a year old gear at this point with the ceiling being at 400~. (Try doing The Burn with a group of i340 vs a group that is 360-370.)

    Now you could say, let's tune it for min ilvl, everyone who has been playing will just roll over it easily, OR they could just remove the check by having an npc blow them up (like what happens in some of the other instances, but this time it's a 1v1) but the difficulty drops drastically.
    (0)
    Last edited by Vaer; 09-24-2018 at 03:05 AM.

  10. #10
    Player
    Bourne_Endeavor's Avatar
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    Cassandra Solidor
    World
    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    No, it wouldn't, especially on trash. Isolating the one mob you need to stun is not fun. Maybe on bosses, but you can't really react fast enough if the stunner fails to do so. The more tactics you add, the more ways players can fail, and apparently you can't trust the players to do well with easy content now. Why on earth add more?
    Because it had a layer of actual strategy to an otherwise standard fight? Leg Sweep may as well not exist with how utterly worthless stuns are in this game. One aspect I love about Deep Dungeon is needing Stuns and Silences at the ready because mobs on the higher floors will ruin your day. It's far more interesting than pulling everything to an arbitrary wall and spamming your aoe abilities until they all die. At least it is for me.

    Quote Originally Posted by RiyahArp View Post
    3 fights out of how many?

    And a lot of ex primals are considered easy by forums, and some savage tiers. Thordan ex is a high bar to not be considered faceroll.
    Do you have selective reading? I listed no less than eight fights. Even counting only the EX Primals, Dual covered only three of them are "faceroll." Nonetheless, a lot of the EX Primals in Stormblood are easy, relatively speaking. Lakshmi and Byakko are especially bad. The forums say it's all easy doesn't magically mean they aren't wrong. People saying such typically use older primals as a frame of reference.

    Quote Originally Posted by RiyahArp View Post
    Yeah, I have. The problem is they increased the speed of incoming damage, so when i try to slowball it, the dps can now die from an attack that they could survive if topped off. And the mechanics that affect us all are now faster and rely on greater raid positioning and awareness, so they take hits more often. The bosses feel slightly tuned a bit more, so they also take more damage with more spent in mp. I'm generally aware of overhealing and stuff, but when attacks now start doing 26k damage or more stacked, when it was 14k, you're gambling a lot more on raid members keeping themselves up. If i gamble wrong, and they die to damage they could survive, it doesn't matter if i did 500 more dps when they do 500 less due to raise penalty.

    And honestly, the least appealing thing in the world are this game's ex trials. By the time I've cleared, I'm so sick of the thing that I don't even care about the mounts. The idea that casuals are just chomping at the bit to get into them is hilarious to me, how you feel about pagos is how some feel about them.
    No offense, but it sounds like you need more practice experimenting with what you can get away with. Alphascape normal isn't not tuned that drastically higher than its predecessors. Nevertheless, there comes a point where people dying isn't your fault. If they keep getting hit by Larboard/Starboard in o11n, there is only so much a healer can do. If they die, well, it's on them. Holding back your DPS spells in case people mess up will only make you a complacent healer, which, ironically, makes adapting to a given situation much harder. Back in HW, I often find "pure healers" far worse at healing than DPS centric ones. Why? Because only the latter knew how to maximize their heals whereas the former burned through the MP panicking and couldn't adapt.

    While you may feel that way. I grow increasingly disappointed with some of them. Shinryu feels incomplete, Lakshmi and Byakko are laughable, and while I enjoy Susano quite a bit, he's fairly easy. Tsukiyomi is probably the best designed, though I have yet to do Suzaku EX. That being said, I never said casuals were "chomping at the bit," I simply preferred when EXs weren't an afterthought that die within a lockout. This another reason I want the normal modes to be more challenging, that way people who aren't interested in harder content still have something to look forward to. And if they find EX too daunting a task, they're not bored with the easier alternative. Instead, we see people whining everything is too hard and have an expansion where all the optional raider content got nerfed save for arguably two Savage fights and Ultimate.

    Keep in mind, you may find EXs a slog but plenty enjoy them. Comparing them to Pagos is laughably disingenuous. There's a stark difference between mindlessly grinding brain dead trash mobs and actually being asked to turn your brain on.

    Quote Originally Posted by RiyahArp View Post
    No, shin was just a jump up. I usually compare it to nid story, especially the add phases. I mean, 3 mobs with one wandering for Nid, 3 sets of adds with 3 meteor drops that can easily kill players with shin. But this is the faceroll thing again, you can't even say it was harder, because peopel jump on you over it.

    And it doesn't matter if gradual, you still reach a point where you bow out. Its just better that its in ex content than in story, because the former doesn't gate content for people.
    Because it wasn't hard. That doesn't mean it isn't a good difficulty for story mode. You seem to have this strange belief those things are mutually exclusive. Neither Shinryu nor Nidhogg are hard unless you're wholly inexperienced. They are, however, properly tuned for a story fight.
    (4)