More like people weeks to spend doing one thing forever for hardly any reward. Times have changed we aren't in middle and high school anymore with all the time in the world.
At this point I hoping they are working on a new FF MMO, I just hope it’s not another theme park wow clone.. Make it feel alive and dangerous. Make like your a truly adventuring and have a community which needs each other...
For less than 1h a day, you can earn all the tomestones required for a comparable or even better weapon. So, just stay awake from content that requires that you have time.
@ thayos To be blunt it is a grand thing the devs don't listen to people like you.
1. This is a dungeon based game leveling is done in dungeons therefore the main way you interact in this game is in instances of 4, 8 or 24 players.
2 The overworld has its purposes for gathering fates and the leveling experience within an expansion. They can't make the overworld a threat to players who are well above the gear and level of all of the areas without hurting the leveling experience of new and returning players and any one who makes an alt.
3. Making mobs be like they were in older mmos is just asking for all the server drama to be multiplied forever. We all have fond memories of doing stuff with our guilds but you seem to be glossing over all the ks wars and guild and server drama that were a direct result of those types of mechanics.
Last edited by thegreatonemal; 09-22-2018 at 01:53 AM.
There is a way to do it without hurting anyone, by opening zones far before you're overpowered for the monsters within. In older FF, you didn't have to reach the level cap to beat the story, the same could be done here. But, if you're not confident, skilled, organized or whatever, you still have the option to level a little more so that you could beat the monsters easily.2 The overworld has its purposes for gathering fates and the leveling experience within an expansion. They can't make the overworld a threat to players who are well above the gear and level of all of the areas without hurting the leveling experience of new and returning players and any one who makes an alt.
But for that, I'd say the next set of actions shouldn't be tied to your level, so that you'll be able to learn all of them even without hitting the cap.
On top of that, it would address what is for me an issue, which is the predictability of the x.0 MSQ. It's always set so that by the time you reach the cap, you're exactly at the end. It this was blurred, it would give more room for unexpected turn of events.
so what you would require at least 4 or a few days worth sure if you expect players to only play this game. but i play multiple games in my free time not gonna devote it all to this one game unless I want to
This is not a single player game. You could do that in older FF because there was more game albeit optimal stuff after the final boss. your example would be running being forced to get past omega weapon in ff 10 in order to fight Braska's final aeon to complete the story its dumb and something you can't do.There is a way to do it without hurting anyone, by opening zones far before you're overpowered for the monsters within. In older FF, you didn't have to reach the level cap to beat the story, the same could be done here. But, if you're not confident, skilled, organized or whatever, you still have the option to level a little more so that you could beat the monsters easily.
But for that, I'd say the next set of actions shouldn't be tied to your level, so that you'll be able to learn all of them even without hitting the cap.
On top of that, it would address what is for me an issue, which is the predictability of the x.0 MSQ. It's always set so that by the time you reach the cap, you're exactly at the end. It this was blurred, it would give more room for unexpected turn of events.
the .0 are setup like that for a reason so your at the cap to do all of the other stuff that comes out in the rest of the patches for the expansion. otherwise you'd have people whining because they need to be lvl 70 to do 4.1 stuff but the msq only took them up to 66.
Last edited by thegreatonemal; 09-22-2018 at 02:26 AM.
Seriously, if you don't even have time to cap your tomestone each week by simply doing one roulette each day...why do you even play and MMO ?
We're talking about overworld. "post-game" content has nothing to do with it. If the Lochs are open at level 60 with lvl 70 monsters, some people will explore it at that level while others will do it at 70. So, challenging overworld unless you powerlevel before it, exactly like past FF. So, basically, stop making reaching the level cap mandatory for the MSQ.
If they're skilled enough, they won't have to be 70. If they're not, then it's easy to do some level up.
Last edited by Reynhart; 09-22-2018 at 03:16 AM.
Don't forget that only people who have been logged in during the last 15 days can post on official forums, so there should be a positive bias toward the game on the forums. Yet that wasn't the case for diadem/eureka/pagos. That by itself should tell you a lot of things.Still the same problem. Those "endless amount of topics discussing Eureka" cover an extremely small part of the playerbase, so they're hardly significant to decide wether a content is a success or not. And those topics are already fairly hot between those who don't like and those who do.
Sure but we ve been asking that since 2013 and SE never provided these sort of dungeons.But that doesn't mean any content that isn't designed that way is good.
For me, it certainly felt more fresh, even with its flaws. The worse part is that even a dungeon supposed to be set in a whole region like The Burn was in the end only a straight line. It could have been a good opportunity to create a more opened dungeon, with non linear objectives like exploring several spots in any order and killing bosses there before the final confrontation
There are no rules stating that playing MMORPG should feel like a chore. In FFXIV there is so little content pertaining to any ilvl that you have to repeat so many times, that the game quicklys feels stale and boring.Seriously, if you don't even have time to cap your tomestone each week by simply doing one roulette each day...why do you even play and MMO ?
The issue is more that back in 2004 wow used to be the less nerdy MMORPG out there and not every game actually tried to make you grind for 1000 of hours to keep you playing to sell you microtransactions, as most games do today. Currently a lot of games are played online, with a decent amount of microtransactions and all sort of grinds. It is mathematically impossible to invest as many time in a single game as it used to be possible back in the day, for someone not aiming to play only one game.
Last edited by Stanelis; 09-22-2018 at 06:08 AM.
Then you don't progress at nearly the same rate as someone that presents value to the community by actually being present.
A fair trade.
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