Results -9 to 0 of 68

Threaded View

  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Stanelis View Post
    If you didn't see the endless amount of topics discussing eureka/pagos/diadem then I cannot do anything for you
    Still the same problem. Those "endless amount of topics discussing Eureka" cover an extremely small part of the playerbase, so they're hardly significant to decide wether a content is a success or not. And those topics are already fairly hot between those who don't like and those who do.

    And on top of that, there's also the goal set for Eureka. It the devs intended that only 20% people would be interested in Eureka, then 30% participation is a great success. If they expected 50%, then 30% is a failure.
    Quote Originally Posted by Stanelis View Post
    But that doesn't mean any content that isn't designed that way is good.
    For me, it certainly felt more fresh, even with its flaws. The worse part is that even a dungeon supposed to be set in a whole region like The Burn was in the end only a straight line. It could have been a good opportunity to create a more opened dungeon, with non linear objectives like exploring several spots in any order and killing bosses there before the final confrontation.
    Quote Originally Posted by thegreatonemal View Post
    The community if they would bother to learn how their hobby has been built over the last 10-20 years would have realized thse mechanics died for a reason would have taken off those rose tinted glasses and asked for something else.
    They also died because more and more players decided that anything not spoonfed is archaic and frustrating.
    (0)
    Last edited by Reynhart; 09-21-2018 at 11:28 PM.