I just can't.
I don't see your point, what are you even trying to say ?


I just can't.
I don't see your point, what are you even trying to say ?


I don't see how that's hard to understand...
That's the problem, you think that everybody hates it because you don't. And you come here whining even though you have all the other content at your disposal to match your view of the game.
Last edited by Reynhart; 09-23-2018 at 05:01 AM.
It is not for you to make assumption about how many people like or dislike one piece of content (even though you're sorely mistaken if you believe eureka is well designed or loved by a silent majority). The forums are a place where people can provide feedback regarding the content, so hopefully the next iteration of said content can be improved. Only a fool would call people out for providing feedback on a particular piece of content, if in the process it can lead to improvements. See what did happen with the release of 1.0 and the alpha/beta forums of that era (people were white knighting all day on the alpha/beta forums, and we all know where that did lead the game).


That's the thing, I'm not the one making assumption here. I've never claimed what "most people" think of Eureka.
There's nothing wrong with feedback, but "Most people dislike it so it should be deleted" is not a feedback, it's a void claim based on a vocal minority.
1.0's future wasn't decided by a few people posting on forums, it was decided by a massive poll and a huge drop in active playerbase.
If, at the end of Stormblood, we see that only 1% of the playerbase actually finished their Eureka weapon, then the content will be a failure, regardless of my opinion. But, funnily enough, if Eureka ends up having a huge participation number, no haters I've came across will actually admit that it's a worthy content for the game, simply not for them, like could be PvP, Gold Saucer, or any alternate content.
That's why I strongly suggest to people who don't like Eureka to not do it, so that their feedback will appear on statistics.
Last edited by Reynhart; 09-23-2018 at 05:43 AM.



Hard to make it a fair comparison though because relic is gated behind Eureka. People may totally hate the content but do it simply to get their relic. Yoshi-P and the dev really need to drop a poll out at the end of an expansion life cycle so they can simple and honest feedback on what players liked and what they hated in SB.1.0's future wasn't decided by a few people posting on forums, it was decided by a massive poll and a huge drop in active playerbase.
If, at the end of Stormblood, we see that only 1% of the playerbase actually finished their Eureka weapon, then the content will be a failure, regardless of my opinion. But, funnily enough, if Eureka ends up having a huge participation number, no haters I've came across will actually admit that it's a worthy content for the game, simply not for them, like could be PvP, Gold Saucer, or any alternate content.
That's why I strongly suggest to people who don't like Eureka to not do it, so that their feedback will appear on statistics.


Yeah they do.
They totaly forget their key rule from 2.0.
So, all this rambling about everything about the actual relic is bad just of this ? Sure many things are bad about it but not every single thing is good for the trash-can so what ? people shouldn't play nor getting their relic just because it validate some bad choice ?
I'm not naive to the point of thinking they will just spend hundred-tousands of dollars just to redo all the relic process now. They'll nerf it to the ground anyway.
Last edited by Nariel; 09-23-2018 at 04:22 AM.


I'm quite sure, I did said some people like it and its good for them, I don't ask for Eureka to change I just don't like the fact that our relic is tied to it cause its by a large margin boring to the point a "I damn hate this piece of crap eureka" pop every day (Ok a bit exagerating) while I don't remember a single post with a lot of good review of it that praise it, saying most people don't like it is not a strange assumption to make.
Relic is the only thing that keep it alive and only because people can cheese the grind, without the relic in this AND the train, I'd never go inside and never complaigned about it just like PvP. Want a proof ? Staff had to revive the train cause Pagos was emptying at an alarming rate. Yeah you know the train, not the way its was intended to be played. We even loose Gerolt in the process, poor guy being a standard NPC now, for the sake of "Its not gonna be like diadem, its more oldschool you'll see its so fun people barely play those game nowaday".
Last edited by Nariel; 09-23-2018 at 06:58 AM.
Eureka should have been released without the Relic. That way people who enjoy Eureka for what it is--can do Eureka. And those who don't can avoid it. Just tie the relic to something everyone gets passively like Poetics. Remove rewards from Eureka!
Eureka is bad, because it encourages the player community to be more toxic. You don't see people starting fights over Verminion or Chocobo racing. There's a difference between optional content that can 'safely' be ignored, and optional content that emotionally manipulates people into thinking 'they have to do it.' And that kind of content is toxic for the community.
Square Enix knows people will go through great lengths to complete their relic. But when those challenges are hidden behind optional content of which people don't like--they'll get resentful that they felt forced to do content they hate to achieve the goal they're after (the relic). It stops becoming about playing for fun and running what you enjoy, but more about wasting your time chasing after a reward, and then being angry and bitter the whole journey. Square-Enix should be responsible for laying down the roadwork for a well-meaning and cooperative community--rather than purposely taking advantage of people's emotional short-comings and pitting them against each other.
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