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  1. #11
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble with the will of the moon is most people that fail it, don't fail because of capacity, but by lack of knowledge.
    not knowing them cycle, not knowing how use correctly them skill, not knowing how deal with aoe and add.....

    do it means this people are bad player? not really, simply until now they had no way to test them mettle against hard content, because this player generally don't do savage. and that something that was pointed loooong ago.... the lack of true midcore content have create a huge wall between casual and raider that try really to beat the hard content. because they have the expert and the normal dungeon that are super easy, the raid 24 that can be carried by 2/3 of the raid and that all, you directly jump to primal and savage mode....

    even the normal raid is not that hard...

    it was asked over and over and over to add a true challenging content for 4 player that will serve as midcore plateform for allowing player to learn all about them class. serving as bridge between raider and casual player, creating a learning curve more smooth.... than the one we have here, it's not asking to handle reward, it's ask for a place where to teste our mettle and knowledge against challenge that will come between expert and raid.

    because for me jump from easy content at 4 into hard content at 8 without training is what make a lot of player struggle. and soo far, no content was really tailored for this goal.... and it's a shame, we are in the 6th years since the release of ARR and we still don't have this missing part of the content... for a time i had hoped for the deep dungeon to fill this role, but in the end, it fail too.... yes the new deep dungeon can be hard, but mostly because of the random of the chest, if you don't get the right pomander you can be screwed severly.

    we need a content that will serve a training ground, as a place for earn new reward and experience for allows more player to jump to savage... and if they really don't want to jump into savage, it will give raider and casual player a place for do another activity.
    (1)
    Last edited by silentwindfr; 09-21-2018 at 11:07 AM.