Quote Originally Posted by Krotoan View Post
I think the majority of their focus is new and persistently used content, not old reqs. MSQ is a one time thing for most and while it used to be the culmination of hours of adventuring and the last thing we saw before the ultimate reward, it's now just a stone in the road that most people forget unless they queue up the roulette. Sure some work could be put in here and there, and I'm not against the idea, but I'm highly doubtful they'd ever convince a director it would be worth the time and money and I'm doubly sure they have far more pressing and widely affecting things to work on.
As a programmer, this argument has always baffled me. Just how much time and resource do you think this would take? I guarantee you, they could resolve this in a single day if they really wanted to. They probably spent more time creating the systems to make the scenes unskippable than they would rethinking two insignificant dungeons.