Quote Originally Posted by Reynhart View Post
Same for dungeons, on top of being extremely bland in their design. They're all one linear path to three bosses.
Dungeons have a tendency to differ from each other though, especially the SB dungeons. If you take the time to enjoy the scenery as you murder adds, it can actually make a lot of difference. In comparison, Eureka is a zone that for all its sub-zones, you're still supposed to spend hours upon hours in there.
And it's not like they never had non-linear dungeons. But that's more something the community is responsible for. When was the last time you full-cleared Sastasha? Unlocked the full map in Toto-Rak, or hell, even went down the other path for a change? Does anyone even remember what you get in those side rooms in Dzaemel Darkhold?
The community would find the most efficient way to clear content and follow it only, effectively making anything else in the dungeon a waste of development time.