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  1. #8
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by whiskeybravo View Post
    That was a last minute idea I didn't get to fully flesh out. I imagined it as something like a shield, you could say, but if it isn't fully exhausted it just returns what's left. If the damage is more than the Dark Shadow's HP (let's say eating an Ultimate Embrace) then it's just destroyed and you're left with 1 HP.

    I think it would be OK to have the DRK able to receive heals for the duration so healers would be able to heal them up before the effect expires and they start taking damage again.

    As for possible CD, I was thinking 4 mins. I don't think it would be good (for PLD) to have both DRK and WAR on 3 min invulns compared to Hallowed. Especially considering there's been some debate about increasing Holmgang's duration.. But that's a large scope issue in general. I think the CD could be reduced given it's not a "guaranteed" 10-sec invuln, could just be for one attack. It get's rid of the die-by-your-own-ability problem and becomes a little more useful during an emergency.
    i preffer the use all you HP and being unable to die for at least 7 seconds with the same recast, since we can move it will be perfect, only we need a reliable source of recovering hp.
    im in the opinion no invulnerability should be less that 5 min so i dont think that should be done.

    Quote Originally Posted by Zyneste View Post
    WAr can trap themselves in AOEs and is unable to use invuln without a target.

    PLD can use the god of all invulns but its cool down is only accessible once or twice an encounter.

    DRK has allot of flexibility in his cool down, allowing him to pop it up to 10 seconds early, not a second of his invuln is wasted. It will proc when he actually needs it. He can also run around and use it without a target.

    Living dead has allot of things going for it. The punishment mechanic is fine, its just a little too much. This sort of compromise would avoid wipes from failing the skill.
    the 10 seconds precast just make it easy to use but no matter if is holmgang or hallowed no healer would heal the tank if he know they will be use a invulneravility and precast it 10 seconds its worthless you archive the same result when you saw the attack and all done, the 10 second after are the same, except WHM the other 2 healers arent going to wait to DRK reach 9 seconds to heal him and if you are a WHM you just trow benediction bcs is a offgdc so dont affect you rotation at all.
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    Last edited by shao32; 09-13-2018 at 06:45 AM.