It is already two patches late.
So much for "it's definitely coming on the next major patch". It's not industry standard to mean 5.0 with that.
When are we stop getting lied and tricked to? The list is growing.
It is already two patches late.
So much for "it's definitely coming on the next major patch". It's not industry standard to mean 5.0 with that.
When are we stop getting lied and tricked to? The list is growing.
Actually, they said in their previous interview about DRK (a few month ago, I will look this up, once I am at home and link it here) that they would not change anything about the job until the next expac. IIRC the reason was that a design/overhaul change would be too great and sudden for the design and balance team.
It saddens me too that DRK (and other jobs) are left unpolished. And while I think that at the end of an expac there should be no issue with balance, I would rather play a fun DRK just like in HW than a "balanced", but boring/annoying one.
They also didn't solve the tank accessories issue either, so we'll see in 5.0 what disaster they are creating next.
edit: Translated Patch 4.3 info from the game watch,dengeki,famitsu and gamer interviews.
[Tanks]
- [Dark knight]
To reach 100% safisfaction for what players demand, a huge adjustment will be needed (note: e.g such as players wanting devs to remove dark arts spam from DRK), and those changes won't be possible in a regular patch, so they decided to prioritize the clear and understandable feed back and adjusted as much as they could with the available time. The changes to Dark knight will be basically improvements to usibility (this term is used a lot in Japanese) and buffs to both their DPS and defensive capabilities.
- As for warrior, all they can say is "they are on a rampage".
Last edited by ArianeEwah; 09-14-2018 at 11:22 PM. Reason: added link
no buff to be in line in terms of dps and utility, really its a bit insulting, i dint expect a rework but balance numbers, in the end SE dont care about tanks, acc still not fixed like ariane say, poor management during all the expansion, i preffer they dont say what is they balance logic if they dont have intention of implement it.
They said they weren't going to be able to do much with it before the next expansion. Any expectations of any rework before 5.0 is mostly laughable at this point. The amount of resources they are going to be placing on the expansion is probably going to take priority. Historically they have never reworked a job in it's entirety during patch cycles. If you'd like an example, both times that Bard was reworked it was on an expansion release.
They aren't going to overhaul a tank deep into an expansion right as last raid tier is relased. What if the new drastic changes make DRK extremely overpowered? And that allows for a quick/easy world first clear? Or what if the changes are so bad that DRK is even worse than before? You can't predict how powerful buffs/nerfs will be with JUST in-house beta/play testers. You need to monitor it after it goes live and adjust up or down from there. The DRK overhaul will likely come in 5.0.
No we aren't being "lied to" or "tricked".
As others have pointed out, what they are doing with DRK is pretty much exactly in line with what they have said they would do, look into it and make a few small "usability" tweaks to it for now while considering ,not promising, more drastic changes with the expansion.
However I will express my disappointment that there weren't more tweaks that I would consider small and easier to implement that could have a decidedly big impact on how DRK feels to play, such as providing some level of passive health regain while out of Grit by doing something like providing a weaker heal to out of Grit Soul Eater or a life-steal effect on Blood Weapon or any other number of potential solutions to this problem that have been repeatedly brought up for a very long time now.
Could we at the very least get Soul Eater heal outside Grit. Would it really be that bonkers?
DRK could do with a class identity and self-heal seems to fit the bill quite well.
My main issue isn't with Drk specifically, even if I find it a hollow shell of itself compared to it's HW counterpart the issue is how the devs ultimately tweak and change the other tanks but the thing is their toolkit is sound and makes sense where Drk just has 1 flavor ability: TBN. Not to mention leveling Drk now is playing like a gutted fish where the class doesn't really get anymore complex until 70 or even fully realized as the whole purpose of Drk is TBN but you don't get it until 70 which is a huge loss to be quite honest with you.
I wasn't expecting any changes at all honestly, this is a QoL change since we've been asking for this since the start of HW.
Not to mention they're changing the tanking accessories again..ugh I don't think they'll ever find a happy medium with this at all I felt that the previous expansion handled this very well but there's still the issue of overmelding if you want that extra gain. I took a 4 month break and nothings really changed at all I don't even tank as much anymore maybe the next raid tier will keep me interested for awhile but we'll see.
Considering how they changed Shake It Off from one effect to an entirely new one early in the expansion, you'd think making Souleater like Syphon Strike would be doable. They even radically changed how Sole Survivor works, so legit no reason why they couldn't.
Yeah they definitely need to do something about drk pre 70
Pre 60 you have next to nothing for mitigation and 61 -69 you have no blood lol
Ive freaking dropped queues to change class because i go "oh wait i might not get a lvl 70"
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