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  1. #81
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by KaldeaSahaline View Post
    Re: Mechanics Heavy:

    I'm not even sure how you can say this with a straight face. This is objectively inaccurate. Would you humor me and cite examples from both games to substantiate your statement?

    Re: Healers

    Healers are downright broken in FF14. They're way too powerful tbh.
    Well, ordinary heroic raidfinder dungeons in Wow, you can literally roll your face on the keyboard, and not do any of the few mechanics, and still clear the dungeon.

    Those bosses through the portals in Legion, that give you a chance for legendary gear? Some ordinary Hunt bosses have more mechanics involved.

    Mythic keystones, yes you had to do the mechanics in them, but they are still not nearly as punishing. Back in the day the Typhon trial was harder, simply due to people not doing the mechanics of the fight.

    And back when I was raiding in MoP, it felt like there was honestly a less mechanics you had to do, and a lot less one-shots.

    And the large raid finder raids? Extremely hard to wipe the whole party from not doing mechs, vs FFXIV.

    But hey, that's just my opinion on how they feel mechanic-wise.
    (0)
    Last edited by NessaWyvern; 09-11-2018 at 11:10 AM.

  2. #82
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    I think the combat could absolutely be improved, just by reducing the overall number of weavable skills and the GCD, but that would require them to address button bloat.
    (0)

  3. #83
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Sylvina View Post
    I think the combat could absolutely be improved, just by reducing the overall number of weavable skills and the GCD, but that would require them to address button bloat.
    To be fair, they already did this. They addressed button bloat by stripping out tons of oGCD buffs and a handful of GCD buttons. The end result of that, ultimately, is this thread. And things like me taking nearly half this expansion off (in conjuncture with other problems, but still).

    If they strip out even more oGCDs and lower the GCD recast so we're just spamming the core GCD abilities more often, I for one am 100% done.
    I'm also 100% done if they take the one button rotation found in 4.X's PvP mode and apply that to PvE, which will definitely eventually happen, but I digress.
    (2)

  4. #84
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    I hope they apply one button combo rotations to PVE asap. (just the combos) it would seriously improve the playability of the game. especially for those without fancy gaming mice etc. I HAVE a gaming mouse and have trouble keeping up with the billion keybinds we need.
    (1)

  5. #85
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Darrcyphfeid View Post
    I'm also 100% done if they take the one button rotation found in 4.X's PvP mode and apply that to PvE, which will definitely eventually happen, but I digress.
    I really hope they don't do that, it literally killed the PvP fc I am in when they dumbed down the pvp abilities. Imagine how much it would kill this game, considering how PvE orientated this game is.
    (3)

  6. #86
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    It's not dumbing down to make it playable. 35 skills is way too many. 20-25 would be a good compromise for pve. Seems theres some confusion as to what is dumbing down and what is just part of keeping a game designed well as they expand upon it.
    (0)

  7. #87
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Coming from someone who plays WoW....

    The first thing any WoW player is going to complain about FFXIV is "OMG 2.5s GCD! TOO SLOW!!!!!!"

    But yet they are failing to realize that each class has several short-cooldown abilities that are oGCD once you get past Level 30 that, the 2.5s GCD oftentimes doesn't mean much when you are weaving in other abilties.

    For example, my Lv35-ish MCH..... a rotation will look like this:

    1). Hot Shot. (GCD)
    2). Reload. (oGCD, 30 second cooldown)
    3). Normal Shot (I forget the name of this ability, the first attack you get) (GCD)
    4). Slug Shot. (GCD)
    5). Re-assemble (oGCD, 30? second cooldown)
    6). Clean Shot. (GCD)
    7). Rapid Fire (oGCD, 30? second CD)
    8). Normal Shot (GCD) until an Enhanced Slug Shot procs.
    9). Rapid Reload (oGCD, 15s CD)
    10). Slug Shot.
    11). Clean Shot.

    Now, you'll note that in steps 1 through 8 there is only one instance where you are not weaving an oGCD between GCDs. So...

    Step 1-3, 2.5s, three button presses.
    Step 3-5, 5.0s, two button presses.
    Step 5-6, 2.5s, two button presses.
    Step 6-8, 2.5s, two button presses.

    So you're pressing 9 buttons in 12.5 seconds.

    Now, true, at the end of Step 8, both Re-assemble and Rapid Fire are on cooldown, but now you got Reload that's coming up, and also Rapid Reload isn't far behind.

    And then you have Heartbreak which is an oGCD execute which could happen at any point during that.

    EDIT: Obviously I'm a newbie MCH, I forgot to mention a Rapid Reload early in that sequence because you want the cooldown to be up by the time you get to your "Trying to proc E-Slug Shot" phase so you can RR to guarantee a Cleaner Shot proc.

    EDIT2: Yes, WoW's GCD is faster... but yet the actual rotations are far more boring than the ones in FFXI.

    I showed you FFXI MCH, ~Lv35.

    Let me show you Outlaw Rogue, 120:

    1). Sinister Strike 1-3x depending on how many Doubles you get, each one has like....20% IIRC? chance of swinging twice. Basically you want 5 Combo Points, each SS gives you 1.
    2). Roll the Bones at 5CP.
    3). Marked for Death (if you chose that talent)
    4). Run Through.
    5). Sinister Strike 1-3x (yup, we're doing THIS again)
    6). Run Through at 5CP.
    7). Sinister Strike 1-3x (....yup... that's basically what this class is)

    The only difference is Pistol Shot procs which happen randomly when you SS, so you can swap a SS for Pistol Shot if you need 2 CP or more.

    Your only oGCDs are Marked for Death, and Adrenaline Rush along with a defensive or two.

    But that's..... all there is to it, really.

    Now, 120 Ret Paladin:

    1). Judgment.
    2). Blade of Justice.
    3). Templar's Verdict.
    4). Crusader Strike.
    5). Crusader Strike.
    6). Hopefully you either got a Crusader Strike proc that lets you TV at 2HoPo, or you got Art of War which reset your Blade of Justice

    And..... that's it.

    Build 3 HoPo, use TV or Divine Storm.

    Repeat, repeat, repeat, repeat. That's literally all you do.

    Don't believe me?

    https://youtu.be/yS9ewZPJR1A?t=12m27s

    Okay, I forgot about Wake of Ashes.... but still. That's once every 45-ish seconds.

    EDIT: I forgot to mention that with Outlaw Rogue, after the first few attacks, you're Energy Starved.... yeah you got a 1-1.5s GCD, but that doesn't mean anything when you don't have enough Energy to execute your attacks. You end up waiting ~2 seconds between attacks anyways, so the faster GCD is actually pointless.
    (0)
    Last edited by Maeka; 09-11-2018 at 12:17 PM.

  8. #88
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sylvina View Post
    I hope they apply one button combo rotations to PVE asap. (just the combos) it would seriously improve the playability of the game. especially for those without fancy gaming mice etc. I HAVE a gaming mouse and have trouble keeping up with the billion keybinds we need.
    I'm with you there. I love the PvP combos. They condense about 6 different buttons into 3. It's great.
    (0)

  9. #89
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100



    Like I said, it's going to happen. There is no "if," it's just "when." But in a thread asking whether or not combat is boring... well. Y'know.

    I mean technically they could make it an opt-in sort of thing, but given how they approached the Job Gauges I find that incredibly unlikely.
    (0)

  10. #90
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Darrcyphfeid View Post



    Like I said, it's going to happen. There is no "if," it's just "when." But in a thread asking whether or not combat is boring... well. Y'know.

    I mean technically they could make it an opt-in sort of thing, but given how they approached the Job Gauges I find that incredibly unlikely.
    It's actually more like 111, 222, 333, with oGCDs throw in between and whatever other abilities you have. The current system we have now doesn't require any more thought into it than the pvp combos do, they just require more buttons. Before you've pressed your 1, 2, or 3, you already predetermined what your second and third button presses are going to be.
    (1)

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