
The problem with /doze is that it doesn't use the "getting into bed" motion that is used when you log out at the inn. Instead you warp from standing next to the bed, to standing on top of the bed, and lie down from that position.
That might make sense if we could use /doze to lie down in any location, and the animation was the same in all situations - but when it only works that way when you're interacting with a bed in the first place, it seems a strange design choice.
It only interacts with a bed due to the desire to avoid...certain types of screenshots and activities.
Sadly playdead and push-ups exist so.
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