
Originally Posted by
Dualgunner
So your argument is that you can't optimize very much because it's an 8 button rotation, with two number gauges to track and oGCDs that are just pure damage. Fair enough. Now let's be intellectually honest and keep it about RDM optimization instead of trying to shift this over to "RDM vs other jobs."
You have 8 buttons. Your gauge grows in increments of 3/3, 4/4, 9/0, 0/9, 11/0, 0/11, 21/0, and 0/21, as well as an ability to double your current resource. You want to get to 80/80+, but not overcap at 100/100. You want to line your burst up with a minute-to-minute burst as best as you can, but your burst will happen roughly every 40 seconds; you also have to take into account the idea that RNG will decide your mana generation pace to a degree, so it will be rare that any two instances will be the same (ie, you won't always be on the same GCD at the same time every fight, like, say, Samurai).
You also have to take into account your entire mana generation plan will be off if you have to raise at any point. You also need to know in advance if there are any points where you can't be in melee; if you have to leave and know you'll overcap if you do, you burn some mana into E. Riposte before moving out.
Not to mention displacement optimization, which you conveniently leave out, which is a very dangerous optimization to do while learning it because it can put you into walls or mechanics, or leave you out of range of healing. It remains a 130 potency attack, however, that has a 35 second cooldown that gets refreshed when manafication is used; just ignoring it is a lot of damage lost. Same with Corp-a-Corps, but that's much less dangerous in most situations.
Does RDM have a simple rotation? It's not overly complex, no. It flows well, for sure. I really like what Zerathor said though; it flowing well can lead many to think they're doing well when they're not. And there's definitely a lot of room to optimize with "8 buttons".