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  1. #20
    Player
    Ryallen's Avatar
    Join Date
    Jul 2017
    Location
    Ul-dah
    Posts
    22
    Character
    Ryallen Nastromos
    World
    Zalera
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Megguido View Post
    A job's difficulty isn't only tied to the number of different buttons you have to press in order to make it work. BLM's rotation difficulty is on-par with WAR's, but is one of the hardest job to play in savage raids. On the opposite, SMN has what feels like a billion different keys to press on a 2 min long rotation but is fairly easy to play.

    As Dualgunner said, RDM might be easy to play, it doesn't mean it's so easy to optimize. But I can understand that you don't need so much thought while going through the Swallow's Compass.
    The point I was trying to make was that RDM's rotation is still stupid simple and doesn't have anything more complicated than most other DPS classes to keep track of in a raid. BLM has to track their timer, SMN has to track Aetherflow and Dreadwyrm Aether and their immense number of oGCDs, SAM has to track their Sen Gauge to know what skills to use and when, BRD has to track their music, and so on and so forth. What does RDM have to keep track of? Two numbers on a bar that need to be kept within a decent range that don't go down unless you die. Acceleration is a buff that you pop almost immediately and Fleche and Contre de Sixte are oGCDs for pure damage. Nothing to maintain or refresh.

    Quote Originally Posted by Kabooa View Post
    Optimization is about uptime and buff windows, both of which a Red Mage suffers greatly without a little luck and a lot of foresight.
    RDM has two buffs total, one of which is expended when Verthunder or Veraero is cast and the other is only popped when they also use Manafication. RDM doesn't have to worry about anything that any other DPS isn't already managing buff-wise.
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    Last edited by Ryallen; 09-08-2018 at 05:34 AM.
    For Blood and Glamour