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  1. #1
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Megguido View Post
    A job's difficulty isn't only tied to the number of different buttons you have to press in order to make it work. BLM's rotation difficulty is on-par with WAR's, but is one of the hardest job to play in savage raids. On the opposite, SMN has what feels like a billion different keys to press on a 2 min long rotation but is fairly easy to play.

    As Dualgunner said, RDM might be easy to play, it doesn't mean it's so easy to optimize. But I can understand that you don't need so much thought while going through the Swallow's Compass.
    Well optimization is not only how you plan your movements. For SMN you have to plan multiple things that rdm or blm not have to. Like should you push your aetherflows before downtime or do that delay your next aetherflow if you do it?, should you use rouse if boss gonna disappear in 5 seconds, should you hold devotion and radiant shield, when you wanna summon bahamut, not overlapping rouse with bahamut, using dreadwyrm stance before aetherflow come back from the cd, should you save aetherflows for the add phase and do you delay your next aetherflow if you do it?, check your pet is not gonna get cleaved and die, check your pet placement so everybody is gonna get devotion especially if you use garuda, plan dot timers it is worth recast dots and sometimes it is even better use different opener based of duration of the fight.

    It is same than saying mch is easy play because they can keep 100% uptime easily which is not. Difficulty is kinda subjective, for somebody using timers properly is harder and for somebody using triplecast, swiftcast, sharpcast and aetherial manipulation for movement harder, but even most movements are usually behind timers and you know already before match where you have to move and when except during progress maybe.
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    Last edited by Sunako; 09-07-2018 at 06:19 PM.

  2. #2
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sunako View Post
    Well optimization is not only how you plan your movements. For SMN you have to plan multiple things that rdm or blm not have to. Like should you push your aetherflows before downtime or do that delay your next aetherflow if you do it?, should you use rouse if boss gonna disappear in 5 seconds, should you hold devotion and radiant shield, when you wanna summon bahamut, not overlapping rouse with bahamut, using dreadwyrm stance before aetherflow come back from the cd, should you save aetherflows for the add phase and do you delay your next aetherflow if you do it?, check your pet is not gonna get cleaved and die, check your pet placement so everybody is gonna get devotion especially if you use garuda, plan dot timers it is worth recast dots and sometimes it is even better use different opener based of duration of the fight.

    It is same than saying mch is easy play because they can keep 100% uptime easily which is not. Difficulty is kinda subjective, for somebody using timers properly is harder and for somebody using triplecast, swiftcast, sharpcast and aetherial manipulation for movement harder, but even most movements are usually behind timers and you know already before match where you have to move and when except during progress maybe.
    Never said SMN was easy to play. It's actually my main DPS job (and my 2nd main job overall, though I'm terrible at it), and there's a lot to do to optimize as you said. Some of them are fairly easy to perform (keeping 2nd Rouse for after Bahamut, or using DWT ~16s before AF comes off CD, for example), others are more difficult and require more thoughts (managing pet's positionning and abilities, Devotion, DoTs sync'ed with raid buffs etc...).

    SMN is an example imo, of a job that is difficult to play at first, but that becomes fluid and easy to play at a decent level after some training. Optimization is another story, where even easy things become way more complicated.
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    Last edited by Megguido; 09-07-2018 at 06:41 PM.