I could put sworn SpS effected number of dots.... But hey ho anyway, SpS effects your potency for sure so BLM and SMN can both benefit. RDM not so much due to no dots, and also Dual Cast and double weaving make the stat less desirable.
I could put sworn SpS effected number of dots.... But hey ho anyway, SpS effects your potency for sure so BLM and SMN can both benefit. RDM not so much due to no dots, and also Dual Cast and double weaving make the stat less desirable.
its.... still not hard. there's zero fights that require more mobility than blm can easily do in this tier or last. everything flows perfectly, and is enjoyable.How can anyone think blm flows perfectly with enochion forcing you to ignore thunderhead almost always and reducing firestarter to "that sharpcast opener cus swiftcast is on cd"
Cus youll sure never get firestarter anymore with your one fire cast per rotation
I love the idea of blm
But its own mrchanics are stepping on other mechanics and swift and tricast aren't enough to help you in most fights unless you know exactly where to stand and when
Even aether manip which should help you move less is so clunky ive seen it used more outside of combat
A hard job is fine
But blm isnt hard in a fun way i think. Its hard cus its wrestling with the whole rest of the game. Somewhere under a pile of ignored timers and timers demanding them to ignore everything else. Even the very critical game mechanic of moving out of attacks...in a world where even summoners can dance around them for a 3rd of every minute
I guess a better word is busy then
Compared to litterally all other less busy more mobile casters its a bit cumbersome
I still enjoy it
And this threads got me practicing it more
But still
helluuuuuuu
By this logic why does any dps rotation exist?
I mean, if you find other caster rotations less cumbersome, you're playing those jobs wrong. It's just much more noticeable on blm to know you're doing it wrong. Like smn for example, whIle easier to pull off due to mobility, has a far more complex proper rotation. Blm rotation is the easiest in the game, but it's challenge comes from adapting it to a fight, where as other jobs the challenge is doing the rotation the right way. However, if you can't see your dps, it's easy to know when you ruined blm rotation, but smn rotation you could easily do horribly wrong and not know.
Like without parsing, maybe you didn't notice how far you drifted your aether, and your wyrmwaves aren't lining up with party buffs, or maybe you aren't getting 11 wyrmwaves off each bahamut. Maybe you're not clipping your DoTs right with party buffs, maybe you aren't properly double weaving using r4 procs, or holding dwt/bahamut for aoe phases, ect, ect, ect. Smn has a TON of management that you could easily not notice, but you still "do the full rotation".
That's part of the reason I like rotations like blm, it's blatantly obvious when you're doing it properly, without help of 3rd party tools. You know when and where you messed up immediately.
Last edited by Zerathor; 09-04-2018 at 06:10 AM.
Even doing smn right is still easy since half its moves are instant cast. And 1 of the ones that isn't still has an insta option
Alligning with buffs isnt really part of the job itself btw
Its efficient but look at these in a vacuum cus noone aligns outside savage
Only alligning smn does in its own context is aetherflow and bahamut
Also "if you find others less cumbersome youre doing them wrong" lol clearly you forget red mage
I really think you're underestimating how valuable lining up party buffs on a burst based job is. I mean, yeah this pretty much is only for savage and ultimate, but what really matters outside of that? 4 man dungeons are so tuned down you could probably roll your face across the keyboard and auto attack to victory on any job. There exists black mages that made it to level cap and do their weekly currency caps.... only casting fire 3... then transposing instead of b3'ing. and handfuls of every melee job that for some reason beyond my comprehension DON'T FINISH THEIR COMBOS.... ever.... everything outside of savage is tuned enough for even chimps to be able to finish.Even doing smn right is still easy since half its moves are instant cast. And 1 of the ones that isn't still has an insta option
Alligning with buffs isnt really part of the job itself btw
Its efficient but look at these in a vacuum cus noone aligns outside savage
Only alligning smn does in its own context is aetherflow and bahamut
Also "if you find others less cumbersome youre doing them wrong" lol clearly you forget red mage
As far as rdm, i'm not as familiar with that job, but i believe that job is far more proc based/flow chart based. BLM rotation is pretty much set in stone. Learn it once, you know it forever, for every fight. Maybe a few minor changes here or there, but the primary principal remains the same. The only major things you need to learn on blm is how to slide cast, the best times to weave ogcd's so you don't clip as much, and also abusing aether manipulation/between the lines for easier movement over long range. It has plenty of mobility for the fights available.
Im not underestimating im just saying its not an inherent factor in the job as were discussing it
And ive maxed rdm
Its procs are litterally oh i have x or y ill use it instead of a
Oh i have to use a once but thatll proc z for next time around
Really simple
Even if we were to factor buff alligning any difficulty there can be stripped out with a freaking vc on discord
i think alot of you werent playing blm during hw if your wondering why its in the game.
it was added as a means to add more mechanics to blm rotation and give a boost to damage.
this made the job much more challenging and fun to play although definitly not the easiest job to learn, due to needing a certain amount of sps to use the rotation correctly as low sps meant really tight timings like in the beginning of hw where getting to the 2nd refresh of bliz4 was very costly if you had to move at any point.
now as it stands it really is a press it once and never again button in most content, however it still has a punishment attached to it for not playing blm in a good way as youll drop umbral/astral and lose access to tier 4 spells for a short time.
so its main goal right now is a dps increase and skill check. can you play the job well enough that you can maintain it via either good cast timing or transpose if needed.
adding it to a trait would just make the job easier (slightly for skilled blms) and the job is already pretty easy with all the changes thats been done in sb.
blm has recieved a lot of love from the devs and they have listened to what the forums and long term blms have proposed, yes there is still things that could be tweaked but removing a skill check is not the best solution for enochian if it really needed to be changed which i dont think it does.
what should be changed on blm is the cast time to allow instas between casts. basically the gcd still stays the same as current casts but the cast it self is less than the gcd. they did this change on astro i think it was and it would be a big boon for blm without increasing our dps.
Last edited by chidarake; 09-04-2018 at 04:30 PM.
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