Quote Originally Posted by MicahZerrshia View Post
Even ESO and GW2 feel super fast in comparison since they also incorporate roll dodging, blocking and what not. I find myself using only my mouse to battle sometimes unless I have to side step a red circle on the ground. And even then I can often eat chips with one hand because I know "Boss A just did this, I can now play using only my mouse til he does this is 2 minutes or he doesn't do anything that hurts bad enough to constitute a dodge" Can't do that in ESO or GW2, nor can I just sit and watch Netflix while only paying 25% of my attn to the game because of muscle memory and because I know there is nothing important to watch for. Even overworld mobs in other games have more dynamic combat systems than some bosses in ffxiv.
I don't know about GW2 but ESOs boss fights are as scripted as they are in our game. They just appear more dynamics as the GCD and telegraph/cast/reaction times are way shorter then in FF14. These short reaction times (which were implemented more often in later content) were one of the reasons why I went over to this game.

Adding dynamic/random mechanics is very difficult to do if you want the game to be fair. Just consider the tank cooldown which are short lived, limited and on a long cooldown. If you have a boss encounter where the boss suddenly (RNG) throws 5 tank busters in a row at a tank most players will consider this a very unfair fight.