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  1. #1
    Player
    Aerlana's Avatar
    Join Date
    Aug 2013
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    Limsa Lominsa
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    1,288
    Character
    Lahna Orora
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by KaldeaSahaline View Post
    Think about your rotation? I don't understand why people always cite this as a reason for the 2.5s GCD. If you're "thinking" about your rotation you're already playing sub-optimally. It should be muscle memory ESPECIALLY with how binary 99% of the rotations are.
    Missed this non-sense when i did answer... ty ^^'
    Also, we could have a gameplay where we really have to think about the next skill. But yes you are right, the rotations on FFXIV are so simple and obvious (reading clearly each skill and you already understand the rotation without any guide...)


    Quote Originally Posted by KaldeaSahaline View Post
    While FF14 has absolutely beautiful animations, better than WoWs for sure (which are not nearly as awful as the game has gotten older), I'm not sure it has to do with the GCD TBH.
    WoW melee animation are mainly basic hit. not long work. For cast animation, on the last years they did work on all classes, and i really like most of new work (mainly the healing spell of the priests <3)
    And casting animation are more worked than the melee (instant) mainly because large part are really limited by 1,5 sec or more (depending of cast time)

    if you shorten the GCD of FF from 2.5 to 1.5, you have to do animation staying in those 1,5 seconds... It is a real reason, but... When you fill the game is boring, it can be as beautiful as the most beautiful thing in the world... it stays boring (at least... we have time to see those animation :-° )
    Prefer "crap" animation and not sleeping while pushing buttons personnaly (and... FF as nice animation, with some of them making really strange moves to character... so not so wonderfull...)
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
    Quote Originally Posted by GILDREIN View Post
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aerlana View Post
    Missed this non-sense when i did answer... ty ^^'
    Also, we could have a gameplay where we really have to think about the next skill. But yes you are right, the rotations on FFXIV are so simple and obvious (reading clearly each skill and you already understand the rotation without any guide...)
    I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.

    It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
    (3)
    Last edited by Valkyrie_Lenneth; 09-07-2018 at 03:25 AM.

  3. #3
    Player
    Nabian's Avatar
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    Apr 2012
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    Limsa Lominsa
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    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I took a break from playing this game to play WoW (where the combat has a 1.5s GCD). When I returned to FFXIV I almost felt like I was lagging in combat due to the differences in GCD time. After playing for a day or so that feeling went away and the combat in FFXIV feels normal again.

    I think it just depends on what your used to. I like the combat in FFXIV because it doesn't require break neck reaction times to be proficient. Is it slower than other games...sure; but it still feels fun and enjoyable to me so who cares?
    (2)

  4. #4
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.

    It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
    People fail DPS checks in dungeon content all the time, too. And they fail in PotD all the time as a group of four when it's entirely possible to solo through that well under cap.

    It doesn't mean that the basic rotations aren't braindead simple, it just means a good portion of the playerbase doesn't care about the game enough to push a button every ~2.5 seconds.

    For most jobs the only parts of the rotation that aren't obvious are the timings for throwing up buffs for synergy in a raid scenario. That constitutes 90% of minmaxing in this game, with the other 10% going to things like optimizing substats (BiS gearset) and deciding the best approach for minimizing the time tanks need to be in defense stance. Jobs like MCH and SMN are less straightforward.
    (3)

  5. #5
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.

    It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
    I'd suggest that in either case, people still aren't 'thinking' about what they're doing. They're executing a rotation from muscle memory - sometimes it's the optimal rotation, and sometimes it's a crappy one.

    I also think it's easy to make the case that FFXIV's GCD is still too fast to really put thought into it. I mean we've got, what, 25ish skills per Job? With 2.5s to decide which one to use? Yeah, there's not much conscious thought going into that. For FFXI, a case could be made - people could often see their moves coming from several seconds away, giving them time to both figure out which ability to use and ready it - but not FFXIV.

    ----------

    I'd still argue that a faster GCD wouldn't matter, though. As long as optimal performance in combat relies on what is, in essence, a pre-determined rotation best committed to memory, the combat is going to be boring, at least for me. There absolutely has to be some decision-making element involved, and I don't think it can be purely movement-based. I think had SE presented me the template for the combat back in 2013 - active and dynamic movement with pre-determined ability rotation - I'd have considered it an idea worth trying, but today, I'd say it didn't work out, and a change needs to be made. Monster mechanics simply aren't random and dynamic enough to shoulder 100% of the responsibility for keeping me reacting in combat, for keeping me entertained.
    (1)

  6. #6
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.

    It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
    Rotations are simple and obvious. People aren't failing simple DPS checks because of complex rotations. They're failing them because they don't care or understand the concept of ABC. Everytime I look at someones logs who asks for help, or look at meters to see why my teammates are doing damage that wasn't acceptable in HW, let alone SB, it's ALWAYS, consistently the same reason.

    People don't push buttons. Full Stop.

    Sidenote - It's a little ironic giving a person a hard time because they don't do savage, when you haven't even cleared a single raid tier this expansion according to Lodestone.
    (3)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by KaldeaSahaline View Post
    Rotations are simple and obvious. People aren't failing simple DPS checks because of complex rotations. They're failing them because they don't care or understand the concept of ABC. Everytime I look at someones logs who asks for help, or look at meters to see why my teammates are doing damage that wasn't acceptable in HW, let alone SB, it's ALWAYS, consistently the same reason.

    People don't push buttons. Full Stop.

    Sidenote - It's a little ironic giving a person a hard time because they don't do savage, when you haven't even cleared a single raid tier this expansion according to Lodestone.
    Haven't really cared to finish them, lack of drive more than performance. My raid group stopped after 2nd forsaken prog, and I found someone I've been spending my time with.

    If I wanted to clear it I could.

    I at least don't complain about content or concepts I have know knowledge or experience in.

    I also didn't even specifically say savage. They haven't even done omega sigma normal or lighthouse... (not that these are hard either. Didn't see most of the 4.0 extremes done either)
    (0)
    Last edited by Valkyrie_Lenneth; 09-08-2018 at 03:15 AM.

  8. #8
    Player OurMom's Avatar
    Join Date
    Jun 2018
    Posts
    155
    Character
    Bean Bunja
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post

    It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
    You do harder content and it's still the same 1>2>3 (some classes it's just 1..1..1.1.. proc) with more dodge.

    The rotations are easy and they were made even easier in SB. People are bad because there's no real punishment in this game for failing mechanics and because the community can't actually call out bad players.

    Quote Originally Posted by Pawberry_Ncream View Post
    It's not slow at all. It's traditional tab target MMO gameplay.
    What other mmos have a 2.5gcd? I've played tab target mmos without a gcd and ones with at most a 1.5gcd
    (0)