Quote Originally Posted by KaldeaSahaline View Post
Think about your rotation? I don't understand why people always cite this as a reason for the 2.5s GCD. If you're "thinking" about your rotation you're already playing sub-optimally. It should be muscle memory ESPECIALLY with how binary 99% of the rotations are.
Missed this non-sense when i did answer... ty ^^'
Also, we could have a gameplay where we really have to think about the next skill. But yes you are right, the rotations on FFXIV are so simple and obvious (reading clearly each skill and you already understand the rotation without any guide...)


Quote Originally Posted by KaldeaSahaline View Post
While FF14 has absolutely beautiful animations, better than WoWs for sure (which are not nearly as awful as the game has gotten older), I'm not sure it has to do with the GCD TBH.
WoW melee animation are mainly basic hit. not long work. For cast animation, on the last years they did work on all classes, and i really like most of new work (mainly the healing spell of the priests <3)
And casting animation are more worked than the melee (instant) mainly because large part are really limited by 1,5 sec or more (depending of cast time)

if you shorten the GCD of FF from 2.5 to 1.5, you have to do animation staying in those 1,5 seconds... It is a real reason, but... When you fill the game is boring, it can be as beautiful as the most beautiful thing in the world... it stays boring (at least... we have time to see those animation :-° )
Prefer "crap" animation and not sleeping while pushing buttons personnaly (and... FF as nice animation, with some of them making really strange moves to character... so not so wonderfull...)