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  1. #1
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by TalithaSolarien View Post
    Adding dynamic/random mechanics is very difficult to do if you want the game to be fair. Just consider the tank cooldown which are short lived, limited and on a long cooldown. If you have a boss encounter where the boss suddenly (RNG) throws 5 tank busters in a row at a tank most players will consider this a very unfair fight.
    It's actually easier than you think. Final Fantasy single player games are an example of where it is done.

    Instead of random "do any of these actions at % of chance" you have rounds. Every round there is % chance of doing one of selected few actions. That means that their POWER will not go overboard (no consecutive tank busters or consecutive hard-hitting room-wide AoE's), while the way to deal with them will vary.

    Alternatively a fully random skill use CAN be used...by giving the monster skills a cooldown. Used a tank buster?! It's out of the equation for the next minute and a half, but it may be used then or a minute later.

    Those two can be combined too.

    Right now I think there are some battles where the first option is available and I think that full-on random with cooldowns is utilized for the Stone Vigil (Hard) boss (or whatever dungeon have that overgrown lizard that clones himself). At least I've never seen him use two of the harder hitters consecutively...I may be wrong though (either in its randomness or the cooldowns being there).
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  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kikix12 View Post
    Alternatively a fully random skill use CAN be used...by giving the monster skills a cooldown. Used a tank buster?! It's out of the equation for the next minute and a half, but it may be used then or a minute later.
    More or less how T5 worked. Same guy designed Ramuh EX and Mog EX. And apparently he'll be designing a few more fights for FF14 at some point so maybe we'll get a bit more of this.
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