Quote Originally Posted by Daemic View Post
Combat is boring because it's a stagnant, static skill system: each player has the exact same skills as others of that class. There's no variety or creativity like in build-based systems. The simplicity is mind numbing, and rote memorizing the "optimal rotation" of your tiny pool of abilities is the opposite of enjoyable.

At least healing and tanking is a dynamic enough experience to stimulate some brain function.
I'd just like to ask people who play other MMOs how "build-based" systems are better than this. Because, from what I've heard of these "build-based" MMOs like WoW (which you get one class per character and from what I've heard you have to uproot everything to re-build), if you are not the optimal build people refuse to play with you essentially. So, essentially everyone is optimal build all the time so how in the world is a "build-based" system where everyone has THE EXACT SAME BUILD any more "various" than Scholar has this, dragoon has this, paladin has this, end of story. In fact, it sounds like the PLAYERBASE is doing what the devs of this game have done in that respect, which is limit everybody to having the exact same "build".

The only game that I can think of where builds really make a difference and actually are various and changed things is Warframe... but that's not really an MMORPG, but an MMO

Honestly, I'd rather NOT have a build-based system in FFXIV if it allows players to discriminate against others for dumb reasons.