Quote Originally Posted by Magic-Mal View Post
And I think the key to "one-time" content is that the experience itself needs to actually last. Make the content simple but engaging. The issue with the devs is that they try WAY too hard to make some complex new mini-game with a bunch of mechanics then doesn't even make it fun or give it any kind of reward incentive. And after they release it they basically abandon the game to make a new one instead of expanding it.
Sadly that seems the way they go. ^^; Inventing the wheel new into something way too complicated. For example dyeing your chocobo or even LoV (People just wanted something like Pokemon). Honestly right now I feel that they would do something like catching minions on maps and make it into something complicated with three layers of RNG.