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  1. #1
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alleo View Post
    Why not both? Give us maps full of stuff to do for all those that want this and also give us more dungeons, better raid bosses and more. Its not like they would need to only do one of them. I mean they somehow put all the work into perform which is also something probably only a small part of the community really deeply uses. Yet they have done so.

    Also if we argue about only doing it once: Why should they even care about a good story? Players only do it once right?
    And I think the key to "one-time" content is that the experience itself needs to actually last. Make the content simple but engaging. The issue with the devs is that they try WAY too hard to make some complex new mini-game with a bunch of mechanics then doesn't even make it fun or give it any kind of reward incentive. And after they release it they basically abandon the game to make a new one instead of expanding it.

    If they made a simple open-world activity like catching pets or races they could make a ton of them every patch.

    Catching minions? They already have the models, they just need to put them in the world and copy/paste the programming for each one(theoretically).

    Same for races.
    (1)
    Last edited by Magic-Mal; 09-04-2018 at 02:03 AM.

  2. #2
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Magic-Mal View Post
    And I think the key to "one-time" content is that the experience itself needs to actually last. Make the content simple but engaging. The issue with the devs is that they try WAY too hard to make some complex new mini-game with a bunch of mechanics then doesn't even make it fun or give it any kind of reward incentive. And after they release it they basically abandon the game to make a new one instead of expanding it.
    Sadly that seems the way they go. ^^; Inventing the wheel new into something way too complicated. For example dyeing your chocobo or even LoV (People just wanted something like Pokemon). Honestly right now I feel that they would do something like catching minions on maps and make it into something complicated with three layers of RNG.
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #3
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alleo View Post
    Sadly that seems the way they go. ^^; Inventing the wheel new into something way too complicated. For example dyeing your chocobo or even LoV (People just wanted something like Pokemon). Honestly right now I feel that they would do something like catching minions on maps and make it into something complicated with three layers of RNG.
    I can see it now...

    New Feature Added: Animal Catching!
    > Minion animals will now be able to be found and captured within the open world with the use of the new Capure Net tool!
    > A total of 10 minion animals can appear on the maps of Stormblood.
    *Players must have completed the quest "Stormblood"
    *Players must be a Level 70 Disciple of Land job
    *Minions caught will be unsellable and untradable
    *Minions caught once cannot be caught again
    *The Catpure Net cannot be used while mounted
    *The Capture Net cannot be used while diving or swimming

    > Players will be able to keep minions they catch and house them in their own estates!
    *Estates can house a max of 2 pets
    *Apartments cannot house pets
    *Pets can only be placed by the owner of the private estate or Free Company Estate


    > More animals will be added over time.
    (2)
    Last edited by Magic-Mal; 09-04-2018 at 05:05 AM.

  4. #4
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Magic-Mal View Post
    I can see it now...

    New Feature Added: Animal Catching!
    > Minion animals will now be able to be found and captured within the open world with the use of the new Capure Net tool!
    > A total of 10 minion animals can appear on the maps of Stormblood.
    *Players must have completed the quest "Stormblood"
    *Players must be a Level 70 Disciple of Land job
    *Minions caught will be unsellable and untradable
    *Minions caught once cannot be caught again
    *The Catpure Net cannot be used while mounted
    *The Capture Net cannot be used while diving or swimming

    > Players will be able to keep minions they catch and house them in their own estates!
    *Estates can house a max of 2 pets
    *Apartments cannot house pets
    *Pets can only be placed by the owner of the private estate or Free Company Estate


    > More animals will be added over time.
    Nintendo might sue.
    (0)

  5. #5
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lubu_Mykono View Post
    Nintendo might sue.
    Nintendo does not and cannot copyright the notion of taking monsters and capturing them to use in combat.
    (4)

  6. #6
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    Nintendo does not and cannot copyright the notion of taking monsters and capturing them to use in combat.
    I was thinking more of the MHW endemic life capture system xD. Don't know where Nintendo came from.
    (0)

  7. #7
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Magic-Mal View Post
    I can see it now...
    Thats still way too harmless. Hmmm...you need a certain (specialist) crafted item to try to capture it and one part of it only drops in Pagos in certain chest that has a drop rate under 0,1 %. The other one can be found in Diadem 2.0 because we want to keep the content alive. After you crafted it you can only use it once and the pet itself has only a capture rate of under 10%. Also it has a certain time and weather condition to spawn and if its spawns you need to wait a random amount of time to try and capture it...also this is not a pet that only spawns for the person but is catchable by everyone. Happy (toxic) hunting.

    Community reaction: That is too complicated and not fun.

    Devs: See we do exactly like they asked us to do and they still complain.

    x) It may be a bit over the top but I honestly can start to see them doing something like that..
    (4)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  8. #8
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Alleo View Post
    Community reaction: That is too complicated and not fun.

    Devs: See we do exactly like they asked us to do and they still complain.
    Oh, it hurts... So poignant @_@
    (0)

  9. #9
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alleo View Post
    Thats still way too harmless. Hmmm...you need a certain (specialist) crafted item to try to capture it and one part of it only drops in Pagos in certain chest that has a drop rate under 0,1 %. The other one can be found in Diadem 2.0 because we want to keep the content alive. After you crafted it you can only use it once and the pet itself has only a capture rate of under 10%. Also it has a certain time and weather condition to spawn and if its spawns you need to wait a random amount of time to try and capture it...also this is not a pet that only spawns for the person but is catchable by everyone. Happy (toxic) hunting.

    Community reaction: That is too complicated and not fun.

    Devs: See we do exactly like they asked us to do and they still complain.

    x) It may be a bit over the top but I honestly can start to see them doing something like that..
    You forgot one part! Obligatory: You can only catch a maximum of 2 pets per week.
    (1)

  10. #10
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Alleo View Post
    Thats still way too harmless. Hmmm...you need a certain (specialist) crafted item to try to capture it and one part of it only drops in Pagos in certain chest that has a drop rate under 0,1 %. The other one can be found in Diadem 2.0 because we want to keep the content alive. After you crafted it you can only use it once and the pet itself has only a capture rate of under 10%. Also it has a certain time and weather condition to spawn and if its spawns you need to wait a random amount of time to try and capture it...also this is not a pet that only spawns for the person but is catchable by everyone. Happy (toxic) hunting.

    Community reaction: That is too complicated and not fun.

    Devs: See we do exactly like they asked us to do and they still complain.

    x) It may be a bit over the top but I honestly can start to see them doing something like that..
    To be honest. I bet the devs say that NOW! With diffculty, with raiding, and with euerka. I can see them saying that already. " but you wanted things to be easier, and wanted FF11 systems in XIV." :c
    (3)

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