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  1. #30
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by vVAstrAVv View Post
    [...]

    Btw
    Grit would actually give you better mp management because it doubles siphons mp
    Each siphon with be a dark arts with it on rather than drying out with BW on cooldown
    Aaaaand that's wrong. Syphon Strike sure gives twice as much MP during Grit, but it locks you out of Blood Weapon (and Delirium Blood Weapon). BW shortens the GCD, which means more Syphon Strikes, more mana per hit.

    The bonus mana on Syphon is there just to compensate the fact DRK is locked out of BW during Grit, else we would just starve on mana.

    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Two things are important to consider here:
    - First, it's not hard to match or even exceed an average Duty Finder DPS in expert roulette when playing a tank, so aggro isn't remotely an issue during a boss pull.
    - Second, DRK's MT opener generates a stupid amount of threat, close to the equivalent of a melee LB3. And WAR's damage output is nowhere near any DPS damage output at equivalent skill level. Stop calling WAR the DPS tank when it's barely 5% higher than PLD and DRK.

    A tank doesn't care about the DPS pressing Diversion or not against a dungeon boss. What is really bothering is when the DPS is not pressing Diversion in a raiding environment, because it costs damage and ressources to the tank just to compensate the fact the DPS is too lazy to press one more button every 120 seconds.
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    Last edited by Megguido; 09-03-2018 at 05:03 PM.