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  1. #1
    Player vVAstrAVv's Avatar
    Join Date
    Jun 2018
    Posts
    42
    Character
    Thegroose Isloose
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Or play a dps heeey thats a good idea
    Either way. No real right to complain.

    Btw
    Grit would actually give you better mp management because it doubles siphons mp
    Each siphon with be a dark arts with it on rather than drying out with BW on cooldown
    (1)
    Last edited by vVAstrAVv; 09-03-2018 at 03:06 PM.

  2. #2
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by vVAstrAVv View Post
    [...]

    Btw
    Grit would actually give you better mp management because it doubles siphons mp
    Each siphon with be a dark arts with it on rather than drying out with BW on cooldown
    Aaaaand that's wrong. Syphon Strike sure gives twice as much MP during Grit, but it locks you out of Blood Weapon (and Delirium Blood Weapon). BW shortens the GCD, which means more Syphon Strikes, more mana per hit.

    The bonus mana on Syphon is there just to compensate the fact DRK is locked out of BW during Grit, else we would just starve on mana.

    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Two things are important to consider here:
    - First, it's not hard to match or even exceed an average Duty Finder DPS in expert roulette when playing a tank, so aggro isn't remotely an issue during a boss pull.
    - Second, DRK's MT opener generates a stupid amount of threat, close to the equivalent of a melee LB3. And WAR's damage output is nowhere near any DPS damage output at equivalent skill level. Stop calling WAR the DPS tank when it's barely 5% higher than PLD and DRK.

    A tank doesn't care about the DPS pressing Diversion or not against a dungeon boss. What is really bothering is when the DPS is not pressing Diversion in a raiding environment, because it costs damage and ressources to the tank just to compensate the fact the DPS is too lazy to press one more button every 120 seconds.
    (0)
    Last edited by Megguido; 09-03-2018 at 05:03 PM.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Megguido View Post
    Stop calling WAR the DPS tank when it's barely 5% higher than PLD and DRK.
    So we can't call the highest dps tank the "DPS Tank"?

    Thinking.jpg

    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke
    Major contradiction. If we're talking dungeon bosses, Lucid and Tactician shouldn't be needed for anything BUT aggro dumps. If you're having mana issues or TP issues on a boss, you're doing something VERY wrong.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Or play a dps heeey thats a good idea
    Either way. No real right to complain.

    Btw
    Grit would actually give you better mp management because it doubles siphons mp
    Each siphon with be a dark arts with it on rather than drying out with BW on cooldown
    Hit diversion. It costs dps ZERO dps and increases a tanks DPS. If a DPS's job is 'DPS 1st' then hit diversion. Your group gains DPS. If you cant hit 1 button every 2 min you cant play a DPS effectively. You suck as a DPS if you cant hit diversion and hurt your team for no gain. There is no rational reason to refuse to control your enmity when you have a 1 button OGCD cure-all built into the game.

    You have no excuse to have enmity problems as long as diversion exists. Use it.
    (2)

  5. #5
    Player
    Wake90's Avatar
    Join Date
    Jun 2018
    Posts
    3
    Character
    Kyle Murphy
    World
    Behemoth
    Main Class
    Gladiator Lv 22
    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Or play a dps heeey thats a good idea
    Either way. No real right to complain.
    This to some extent.

    First priority as a tank is to hold a standard of aggro then look to fit in DPS to the rotation. A tank who can't hold aggro doesn't know what they're doing or is in over there head and should be given some hand-holding by their teammates.

    Who promised tanks they would be able to focus on damage instead of threat? Maybe tanking isn't the OP's thing, and they should switch.

    Other members shouldn't have high threat for their damage output, and they should take steps to mitigate their threat, but it's the tanks job to hold a high standard. Call people out for not playing their character right and trying to run up their threat levels, but generally a tank should hold a high standard of threat to make it difficult for DPS to overstep their bounds.
    (1)
    Last edited by Wake90; 09-18-2018 at 02:22 PM.

  6. #6
    Player
    Sunspawn's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    127
    Character
    Baudouin Anjou
    World
    Moogle
    Main Class
    Warrior Lv 70
    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke
    I'd rather Shirk you to help you dump ALL of your enmity. I am playing optimally by being in dps stance after my opener and expect you to do the same by using your enmity drop tools as intended.
    (2)