Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 115

Hybrid View

  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sunako View Post
    Using diversion also cost you one role action slot. You have to choose do you wanna use lucid for mana, swiftcast for mobility or instaraise, addle for aoe mitigation or dps, apoc for tank busters, manashift for healers or bard foe, surecast preventing kncokbacks etc. You dont really wanna use diversion and sacrifice one of these skills if it is not 100% demanded.
    Players utilizing those skills typically know how to manage Lucid/Diversion enough where they don't need both. In dungeons, you will never need apoc or addle since those bosses barely tickle half the time. In full party settings, there is no scenario where forcing a tank into tank stance is a rDPS gain. In fact, it's an overall loss even if it means you lose a GCD. That's how bad tank stance is, and why tanks avoid it like the plague. Even with that all said, there isn't a fight where you wouldn't slot Diversion and/or Lucid. And you should time your Lucid uses around your aggro not your MP. In fact, it's far better to use Lucid when you're at 80% MP because it won't tick fast enough to cap, provided you're actively DPSing. The only two jobs who have any argument about not managing aggro are Bard and Machinist, because they have to be mindful of blowing a party resource. Samurai and Black Mage? No, they have options. And if you're to lazy to use them, well, the tank's patience determines if you live or not.

    Quote Originally Posted by Sunako View Post
    It also depends on class. SMN pet is doing big part of your dps and pet have separated enmity generation compared to your main character. So you theoretically do like 25% less enmity all of the time. Even for world first UwU kill summoner did not use diversion.
    He did, however, use Lucid. Bear in mind, Ultimate is a poor example, especially WF prog. Everyone plays safe then because the objective is the first kill. You also have to consider each Primal and Ultima all have aggro resets. Therefore, the Warrior will always have an Unchained + Equilibrium opener ready. As the Primals are roughly three minute fights with multiple jump phases and adds in the case of Garuda and Ifrit, there isn't nearly the same aggro creep as you'd see in say, Demon Chadarnook. Not to mention, you have a Ninja rotating Shadewalker and Smokescreen.

    Tanks in Ultimate aren't using tank stance for aggro reasons, they're using it live because stuff actually hurts. And you can't cheese mechanics like you can in Savage.
    (0)
    Last edited by Bourne_Endeavor; 08-06-2018 at 07:55 AM.

  2. #2
    Player
    Azbroolah's Avatar
    Join Date
    Jun 2016
    Posts
    39
    Character
    Atticus Macalistar
    World
    Faerie
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sunako View Post
    Using diversion also cost you one role action slot. You have to choose do you wanna use lucid for mana, swiftcast for mobility or instaraise, addle for aoe mitigation or dps, apoc for tank busters, manashift for healers or bard foe, surecast preventing kncokbacks etc. You dont really wanna use diversion and sacrifice one of these skills if it is not 100% demanded.
    A player who cares enough about teamwork to consistently use Apocatastasis or Addle will know when they need to use Diversion. I highly doubt any of the people in this thread arguing against using Diversion have ever touched any of those role actions. Also, Lucid is an enmity dump in addition to Mana regen.
    (1)

  3. #3
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    You do have grit...
    (1)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aqskerorokero View Post
    You do have grit...
    Which locks out 20% of damage dealt, blocks superior MP gain from Bloodweapon (which in return can be more superior mitigation via TBN) and is slow to activate if you are forced to use it in the middle of the fight due to costing a GCD action. And this all because a Dps has the nerve to not use their oGCD enmity tools which cost them almost nothing.
    (5)

  5. #5
    Player vVAstrAVv's Avatar
    Join Date
    Jun 2018
    Posts
    42
    Character
    Thegroose Isloose
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Or play a dps heeey thats a good idea
    Either way. No real right to complain.

    Btw
    Grit would actually give you better mp management because it doubles siphons mp
    Each siphon with be a dark arts with it on rather than drying out with BW on cooldown
    (1)
    Last edited by vVAstrAVv; 09-03-2018 at 03:06 PM.

  6. #6
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by vVAstrAVv View Post
    [...]

    Btw
    Grit would actually give you better mp management because it doubles siphons mp
    Each siphon with be a dark arts with it on rather than drying out with BW on cooldown
    Aaaaand that's wrong. Syphon Strike sure gives twice as much MP during Grit, but it locks you out of Blood Weapon (and Delirium Blood Weapon). BW shortens the GCD, which means more Syphon Strikes, more mana per hit.

    The bonus mana on Syphon is there just to compensate the fact DRK is locked out of BW during Grit, else we would just starve on mana.

    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Two things are important to consider here:
    - First, it's not hard to match or even exceed an average Duty Finder DPS in expert roulette when playing a tank, so aggro isn't remotely an issue during a boss pull.
    - Second, DRK's MT opener generates a stupid amount of threat, close to the equivalent of a melee LB3. And WAR's damage output is nowhere near any DPS damage output at equivalent skill level. Stop calling WAR the DPS tank when it's barely 5% higher than PLD and DRK.

    A tank doesn't care about the DPS pressing Diversion or not against a dungeon boss. What is really bothering is when the DPS is not pressing Diversion in a raiding environment, because it costs damage and ressources to the tank just to compensate the fact the DPS is too lazy to press one more button every 120 seconds.
    (0)
    Last edited by Megguido; 09-03-2018 at 05:03 PM.

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Megguido View Post
    Stop calling WAR the DPS tank when it's barely 5% higher than PLD and DRK.
    So we can't call the highest dps tank the "DPS Tank"?

    Thinking.jpg

    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke
    Major contradiction. If we're talking dungeon bosses, Lucid and Tactician shouldn't be needed for anything BUT aggro dumps. If you're having mana issues or TP issues on a boss, you're doing something VERY wrong.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Or play a dps heeey thats a good idea
    Either way. No real right to complain.

    Btw
    Grit would actually give you better mp management because it doubles siphons mp
    Each siphon with be a dark arts with it on rather than drying out with BW on cooldown
    Hit diversion. It costs dps ZERO dps and increases a tanks DPS. If a DPS's job is 'DPS 1st' then hit diversion. Your group gains DPS. If you cant hit 1 button every 2 min you cant play a DPS effectively. You suck as a DPS if you cant hit diversion and hurt your team for no gain. There is no rational reason to refuse to control your enmity when you have a 1 button OGCD cure-all built into the game.

    You have no excuse to have enmity problems as long as diversion exists. Use it.
    (2)

  9. #9
    Player
    Wake90's Avatar
    Join Date
    Jun 2018
    Posts
    3
    Character
    Kyle Murphy
    World
    Behemoth
    Main Class
    Gladiator Lv 22
    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Or play a dps heeey thats a good idea
    Either way. No real right to complain.
    This to some extent.

    First priority as a tank is to hold a standard of aggro then look to fit in DPS to the rotation. A tank who can't hold aggro doesn't know what they're doing or is in over there head and should be given some hand-holding by their teammates.

    Who promised tanks they would be able to focus on damage instead of threat? Maybe tanking isn't the OP's thing, and they should switch.

    Other members shouldn't have high threat for their damage output, and they should take steps to mitigate their threat, but it's the tanks job to hold a high standard. Call people out for not playing their character right and trying to run up their threat levels, but generally a tank should hold a high standard of threat to make it difficult for DPS to overstep their bounds.
    (1)
    Last edited by Wake90; 09-18-2018 at 02:22 PM.

  10. #10
    Player
    Sunspawn's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    127
    Character
    Baudouin Anjou
    World
    Moogle
    Main Class
    Warrior Lv 70
    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke
    I'd rather Shirk you to help you dump ALL of your enmity. I am playing optimally by being in dps stance after my opener and expect you to do the same by using your enmity drop tools as intended.
    (2)

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast