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  1. #31
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fisk View Post
    I'm just wondering, what's the design philosophy behind making us visits a different NPC just to unlock achivements? If we have to unlock em why just not one npc in each city...
    I was confused by this too, I'm sure there must be some reason behind it, guess we'll have to wait till the patch goes live to find out.
    (0)

  2. #32
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Hmm, anyone else notice the recast times on traits? How does that work? lol
    (3)

  3. #33
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I i might actually mine now cause of this patch since they show the spots on the map i have terrible memory and have to look @ my map 100's of times to get places so those markers help a lot.
    (0)

  4. #34
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MeowyWowie View Post
    Hmm, anyone else notice the recast times on traits? How does that work? lol
    I notice that too but i think for the sake of auto refresh you get mp back every 5 secs or something, Or it could be X trait can only activate every x amount of seconds.
    (0)

  5. 12-12-2011 11:32 PM

  6. #35
    Player
    Roxas's Avatar
    Join Date
    Sep 2011
    Posts
    9
    Character
    Roxas Kurosaki
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Am I reading this right, I just woke up: "[dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other." Does this mean we can't have protect and shell on both at the same time?
    (0)

  7. #36
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Roxas View Post
    Am I reading this right, I just woke up: "[dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other." Does this mean we can't have protect and shell on both at the same time?
    Ya, seems so. It kind of bothered me when I first read it, but I think it'll add a bit more strategy to the game, especially if fighting multiple types of mobs at once.
    (0)

  8. #37
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Liking the changes, can't wait to play the "new" classes.
    Oh and they now listed the full list of what each stat affects.

    Quote Originally Posted by Junpei View Post
    Sentinel is now only level 22. Increases Emnity for actions used for the 15seconds it is active.

    Enjoy still having sentinel on your bar, everyone
    Sentinel is dead, long live Decoy.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #38
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Roxas View Post
    Am I reading this right, I just woke up: "[dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other." Does this mean we can't have protect and shell on both at the same time?
    Your avatar pic looks different @.@ Also to comment on that i don't see an shell spell or am i blind, also the one trait incresse the M.def protect gives i don't understand what they are saying with that. The whole con part seems messed to me also cause the stuff that should be Con only is not labeled even their traits.
    (0)

  10. #39
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Some things that caught my eye!

    Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21.

    Graphical effects during spellcasting have been revised for thaumaturge and conjurer.

    Character movement speed during active mode is now the same as passive mode.

    The accuracy bonus granted to bow attacks based on distance has been abolished. (Arrow burn parties back? XD)

    Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened. * Discrepancies between thaumaturges and conjurers no longer exist

    Please be warned that it will not be possible to undo point allotment for the duration of patch 1.20. For your reference, the following is a list of the six basic parameters and the various attributes they affect.

    Graphical effects during spellcasting have been revised for thaumaturge and conjurer.
    (2)

  11. #40
    Player

    Join Date
    Dec 2011
    Posts
    5
    Quote Originally Posted by Masamune1004 View Post
    I was confused by this too, I'm sure there must be some reason behind it, guess we'll have to wait till the patch goes live to find out.
    Since they didn't write anything it's seems to be a design choice rather then limitations of the system, personally i think it's bad, atleast as a new player i don't feel like running around to unlock the achivement system , seems getting achivements unlocked is an achivement in itself
    (0)
    Last edited by Fisk; 12-13-2011 at 12:15 AM. Reason: clarification

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