Havent seen this asked anywhere yet or said by devs. How long will we have between TP moves do we have for combos.
Havent seen this asked anywhere yet or said by devs. How long will we have between TP moves do we have for combos.
Not to sure jackie but there looks to be a new "Buff" icon being added with a timer that's probably the window to combo in.
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I can't remember where, but it was mentioned that it was something like 5 seconds. Long enough to get a buff or two off, but you have to be pretty quick about it.
edi: I stand corrected. 10 Seconds, not 5
Last edited by Aegis; 12-15-2011 at 12:17 AM. Reason: Correction
Player
Bay said it would be around 10 seconds to combo. But it was a tentattive timer by then...also, not sure if it's 10 seconds total or if it resets after each Ws.
I recall hearing 10 seconds. But that include WS animation, so if you have 2-4 second animation + 1-2 second buff animation leaves you with 4-7 seconds to position and do next WS.
Wow! 10 seconds! And TP is waived? Self-combo ftw!
I'll just do combos from now on, yay!
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
I have a question about the Combo's: I thought other than pulling them off you had to hit in a specific direction (front, rear, left, right). None of the combos say where you have to hit to pull it off? Is that still in? Do we have to figure it out?
I assume (maybe wrongly) that self-combos are now meant to be a regular part of combat and not the exception. Which is nice. Also that 10 second window seems, on its face, to be plenty of time to do what you need done. Now all that remains are the not-self-combos-involving-others (also known more simply as skill chains, or combos, or super ultra multi person linked action effect causing system).
Player
Considering the apparent neutering of our ability to gain TP, I believe you are correct.I assume (maybe wrongly) that self-combos are now meant to be a regular part of combat and not the exception. Which is nice. Also that 10 second window seems, on its face, to be plenty of time to do what you need done. Now all that remains are the not-self-combos-involving-others (also known more simply as skill chains, or combos, or super ultra multi person linked action effect causing system).
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