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  1. #1
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Some things that caught my eye!

    Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21.

    Graphical effects during spellcasting have been revised for thaumaturge and conjurer.

    Character movement speed during active mode is now the same as passive mode.

    The accuracy bonus granted to bow attacks based on distance has been abolished. (Arrow burn parties back? XD)

    Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened. * Discrepancies between thaumaturges and conjurers no longer exist

    Please be warned that it will not be possible to undo point allotment for the duration of patch 1.20. For your reference, the following is a list of the six basic parameters and the various attributes they affect.

    Graphical effects during spellcasting have been revised for thaumaturge and conjurer.
    (2)

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I read it once more the CON section seems to be miss translated or something, there is no shell spell on that list and them saying pro ans shell can be up @ the same time makes no effing sense.
    (0)

  3. #3
    Player
    NamudNevets's Avatar
    Join Date
    Aug 2011
    Posts
    167
    Character
    Daddy Dufresh
    World
    Hyperion
    Main Class
    Thaumaturge Lv 55
    I thought they said Pro n Shell would be one spell. I guess i will just have to wait see.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    I...I dont know what I'm going to do first on patch day lol

    Quote Originally Posted by Mister-Wonderful View Post
    I'm a bit confused why Ifrit's Cane is keeping Attack magic potency. Being healer, I was really hoping to see healing potency on that thing. *sigh*
    Ifrit weapons are for raw power. The moogle weapons will feature different stats. (what they are we will see)
    (1)

  5. #5
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    holy crap, we can queue actions again!!! They snuck that one in on us.

    This patch looks epic.
    (3)

  6. #6
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Molly_Millions View Post
    holy crap, we can queue actions again!!! They snuck that one in on us.

    This patch looks epic.
    no that has been known for a while molly.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #7
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Griss View Post
    no that has been known for a while molly.
    well, somehow it slipped by me.
    (0)

  8. #8
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    •[dev1249] The /random dice text command has been added which generates a random number between 0 and the designated value (up to 1000). Results will be displayed in a /say radius. Rolls will be between 0 and 100 when no value is designated.

    Return of the infamous casino! ...
    (3)

  9. #9
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I am generally happy with the coming changes, however, they are trying to sneak in many small tweaks that just make me wonder where they are going with that. Why are archer losing the accuracy bonus with distance? Why are thaumaturge AoE spells now circular instead of remaining cone-shaped? Why are protect and shell mutually exclusive?

    Thank you very much for the big changes though, the Moogle Battle looks awesome (I really enjoy the music in the video!), the player search feature will greatly help parties, the reform in class abilities looks nice at first glance as well, etc. Also, there are some minor changes that I feel will add to the game greatly for some players, such as the ambient sound range being adjustable, three new emotes, display of gathering nodes on the mini map, etc.

    Thank you for your great work!
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  10. #10
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nakiamiie View Post
    I am generally happy with the coming changes, however, they are trying to sneak in many small tweaks that just make me wonder where they are going with that. Why are archer losing the accuracy bonus with distance? Why are thaumaturge AoE spells now circular instead of remaining cone-shaped? Why are protect and shell mutually exclusive?

    Thank you very much for the big changes though, the Moogle Battle looks awesome (I really enjoy the music in the video!), the player search feature will greatly help parties, the reform in class abilities looks nice at first glance as well, etc. Also, there are some minor changes that I feel will add to the game greatly for some players, such as the ambient sound range being adjustable, three new emotes, display of gathering nodes on the mini map, etc.

    Thank you for your great work!
    Again the type of aoe is dependent of the spell not the class anymore which is better. acc thing from Ra's i don't really care and the pro and shell thing seems to be wrong cause there is no shell spell and shell is included with pro now.
    (0)

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