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  1. #1
    Player Theodric's Avatar
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    Sep 2013
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    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    There's a very interesting correlation between some of the people getting up in arms over the supposed 'need' for raid gear to be exclusive and better than anything else on offer and the dubious party finder messages found in-game. I won't name any names for obvious reasons, though I'm sure attentive players can come to their own conclusions.

    I thought it was odd that this thread was being heavily derailed by that particular talking point and that very few of the people talking about gear being 'devalued' were mentioning the much bigger concern that is people being boosted for gil and real world money where high end PvP and PvE content is concerned. Worse yet, account sharing is supposedly used for some of the harder content as it's impossible to carry someone through the extremely high end content in this game.
    (1)

  2. #2
    Player Magic-Mal's Avatar
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    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Theodric View Post
    There's a very interesting correlation between some of the people getting up in arms over the supposed 'need' for raid gear to be exclusive and better than anything else on offer and the dubious party finder messages found in-game. I won't name any names for obvious reasons, though I'm sure attentive players can come to their own conclusions.

    I thought it was odd that this thread was being heavily derailed by that particular talking point and that very few of the people talking about gear being 'devalued' were mentioning the much bigger concern that is people being boosted for gil and real world money where high end PvP and PvE content is concerned. Worse yet, account sharing is supposedly used for some of the harder content as it's impossible to carry someone through the extremely high end content in this game.
    I don't like that this just turned into a "Why do you need raider gear?" thread myself. I thought really hard about including that section of my post. But I had hoped it wouldn't get such a response. Just once...
    (1)

  3. #3
    Player Theodric's Avatar
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    Sep 2013
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    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Magic-Mal View Post
    I don't like that this just turned into a "Why do you need raider gear?" thread myself. I thought really hard about including that section of my post. But I had hoped it wouldn't get such a response. Just once...
    I wouldn't let it bother you too much. Your post was excellent and outlined a lot of concerns that I and others share. If people disagree on specific points, that's fine - but I do feel as if the people up in arms should take that particular discussion to a separate thread.

    Quote Originally Posted by WhyAmIHere View Post
    strictly speaking to eureka gear... isn't having a weapon, with a guaranteed 5 meld slots, rewarding enough? what more incentive is there?
    It'd be a lot more valuable as an incentive if it were released earlier. As it stands, 4.4 is very likely to go live within a month. I think there should have been more cosmetic rewards on offer in Pagos such as a mount and more minions.
    (0)
    Last edited by Theodric; 08-21-2018 at 06:33 AM.

  4. #4
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Theodric View Post
    There's a very interesting correlation between some of the people getting up in arms over the supposed 'need' for raid gear to be exclusive and better than anything else on offer and the dubious party finder messages found in-game. I won't name any names for obvious reasons, though I'm sure attentive players can come to their own conclusions.

    I thought it was odd that this thread was being heavily derailed by that particular talking point and that very few of the people talking about gear being 'devalued' were mentioning the much bigger concern that is people being boosted for gil and real world money where high end PvP and PvE content is concerned. Worse yet, account sharing is supposedly used for some of the harder content as it's impossible to carry someone through the extremely high end content in this game.
    strictly speaking to eureka gear... isn't having a weapon, with a guaranteed 5 meld slots, rewarding enough? what more incentive is there?

    Quote Originally Posted by Magic-Mal View Post
    I don't like that this just turned into a "Why do you need raider gear?" thread myself. I thought really hard about including that section of my post. But I had hoped it wouldn't get such a response. Just once...
    when content disparity is mentioned, of course it'll be a hot issue to tackle. People want to feel, and should honestly be rewarded for the effort put into a thing.
    the issue with this point specifically is the value of the time spent on the thing itself, and the things being compared aren't equal.
    (2)

  5. #5
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    strictly speaking to eureka gear... isn't having a weapon, with a guaranteed 5 meld slots, rewarding enough? what more incentive is there?
    In my opinion, it's not even enough incentive to even try to get the weapon. It's the fact that it will be garbage next month. Random crafter weapons will outclass the relic.
    (1)

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Magic-Mal View Post
    In my opinion, it's not even enough incentive to even try to get the weapon. It's the fact that it will be garbage next month. Random crafter weapons will outclass the relic.
    True, granted, but here's the rub: that's always the case. For the relic at least the hope is, at the end of the expansion, it'll be the best item to get... for the time. then 5.0 will come out and dungeon weapons will outshine the relic 100% of the time.

    Gear is not static in this game, and thank the powers that be that that's the case.

    EDIT::
    Quote Originally Posted by Theodric View Post
    It'd be a lot more valuable as an incentive if it were released earlier. As it stands, 4.4 is very likely to go live within a month. I think there should have been more cosmetic rewards on offer in Pagos such as a mount and more minions.
    I am in agreement with you there. I, along with so many others, have remarked on this. Heck I even made a thread about it myself here about the delay of Pagos. Granted my thread was mostly cynical, but... plenty of people are with you on how bad Pagos was / is in it's entirety.
    (0)
    Last edited by WhyAmIHere; 08-21-2018 at 06:36 AM.

  7. #7
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Theodric View Post
    I thought it was odd that this thread was being heavily derailed by that particular talking point and that very few of the people talking about gear being 'devalued' were mentioning the much bigger concern that is people being boosted for gil and real world money where high end PvP and PvE content is concerned. Worse yet, account sharing is supposedly used for some of the harder content as it's impossible to carry someone through the extremely high end content in this game.
    Its really sad. Raiding was only one point of the OPs and yet somehow most of the discussion seems to be about this. I really had hoped to read a lot of good discussion about different kind of points and how people see it and how it might be made better.

    @topic:

    I already wrote my points about the death maps, now onto flying: I have no problem with flying itself. I dont want to always walk the long way on the map and thus I am quite happy that I just can fly there. But I agree that flying made things a bit worse. Noticeable for me is size of the map which also makes it annoying to get somewhere even while flying. (And makes the map feel liveless too) Also I got the feeling that a lot of sightseeing points are now just somewhere high up without any real adventure behind it. Just fly around and look for the bubbles..

    But at least for me flying is still fine..lets talk about swimming. I found that feature to be quite useless. There is no true gameplay value imo and everything under the sea feels lifeless too. There is no combat, no mini game, just some loney sharks swimming around.

    Quote Originally Posted by LauraAdalena View Post
    Okay then, on the “open world.” I personally think what you said is not that good of an open world example done well. Maybe Id have had to play it to understand the appeal, but it sounds far more tedious than good design.

    .
    Not the person that you replied too but just wanna say: Rift also have these hidden items on the map. I am not sure how well received they are in the community but when I played it this was quite fun. I loved running around the whole map just collecting these and on top of that I got some nice glamour out of it. Next to that Rift also had some riddles. There was a place that needed you to click on the right towers which would teleport you to the next one if you are right again and at the end there was a treasure chest. There had been no marker, no quest, just a riddle that I found randomly.

    Their maps also feel a bit more alive thanks to two things: Small animals going around it and animals fighting against monsters when rifts are opening all over the map. (And than you will have animals that are mutated versions thanks to the rift) Honestly these rifts (which are kinda their fate version) also felt more fun. Especially the unending ones that would get harder and harder the more rounds the people have done.
    (1)
    Last edited by Alleo; 08-21-2018 at 07:03 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.