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  1. #21
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    To be blunt: As a healer I don't give a damn about content that I can't play as a healer.
    No, going in and playing a 3 button WHM-DPS is neither the answer nor fun.

    There is a reason why I play White Mage and not Black Mage, I am sure you can understand that I don't necessarily find content fun that excludes my chosen playstyle, even if this MMO is far more forgiving in that regard because one character can be all classes.
    (6)

  2. #22
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Granyala View Post
    Yes and as I said in the other thread: It's okay to have a one-off. I don't have a problem with it.
    I merely spoke out against having more content that is this way and throws out the trinity of specs in favor of chicken-run style content.
    Oh I love those kind of battles and wanted more ever since Giruveganaus (SV hard dungeon). Trinity style has been an interesting experience but personally I wouldn't want the next FF mmo to have roles like that. I think job design can be a lot more wild and unique when they do not have to fit into role requirements, and queue times mostly eliminated when there's not a certain role in need to fill.
    (2)

  3. #23
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Granyala View Post
    To be blunt: As a healer I don't give a damn about content that I can't play as a healer.
    No, going in and playing a 3 button WHM-DPS is neither the answer nor fun.

    There is a reason why I play White Mage and not Black Mage, I am sure you can understand that I don't necessarily find content fun that excludes my chosen playstyle, even if this MMO is far more forgiving in that regard because one character can be all classes.
    But, I never said that future 4-man trial content needed to exclude healers, you're kind of jumping the gun here and saying things I never even said that needed to happen. I just said that the idea of not strictly following the trinity could be interesting, not that we need to simplify your role even further.
    (2)

  4. #24
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    But, I never said that future 4-man trial content needed to exclude healers, you're kind of jumping the gun here and saying things I never even said that needed to happen. I just said that the idea of not strictly following the trinity could be interesting, not that we need to simplify your role even further.
    Don't want the trinity? Isn't that what this upcoming Eureka patch is supposed to be about, the 4,45 one? If it is I imagine it's just a potion for self heals as DPS or 50% damage reduction and increased emnity generation or something like that.
    (1)

  5. #25
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    But, I never said that future 4-man trial content needed to exclude healers, you're kind of jumping the gun here and saying things I never even said that needed to happen. I just said that the idea of not strictly following the trinity could be interesting, not that we need to simplify your role even further.
    If you abandon the trinity, that is exactly what happens to Healers and tanks.
    You cannot have it both ways.

    You may like such messy gameplay, I do not. Guild Wars 2 clearly demonstrated that to me that whole game tried to do MMO style combat w/o the trinity and it ended up in an ability spam zergfest.

    I don't expect a DPS player to understand this, to you there is only "added challenge" no matter what SE does. To a healer, either you let me heal and throw tons of damage out and couple that with razor thin windows of opportunity (hello Archangel) in order to challenge me or ... well 3 buttons to DPS. There is no "or". You'd have to rework the healing classes pretty hard in order to make any "or" viable.
    (3)

  6. #26
    Player
    Ranetsu-Akagane's Avatar
    Join Date
    Jul 2018
    Posts
    46
    Character
    Ivan Knight
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Sorry, but no, please nerf Sastasha please and thanks!
    (3)

  7. #27
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I have about an hour or two max to play per day.

    I'd like to have a good time instead of bashing my head against a wall with no result other than a massive hemorrhage.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #28
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its not the servers, for the umpteenth time. Its peoples routes to the servers, which are controlled by their ISP's, and who they peer with.

    If it was the servers, EVERYONE would have issues...

    I've raided with an Aussie who lags less than some people on Comcast do.
    And for the umpteenth time, other games all over the world don't have nearly the level of complaints about 'lag' as this game does, even games that boast ten times the subscribers. SE's system isn't designed to handle the load. It wasn't in XI, and it isn't here, either. Why do you think they can't seem to get everyone housing? That nonsense is stressing the servers and frankly I'm surprised they have doubled down on that system instead of moving to something that is less troublesome to maintain, but SE seems determined to destroy their own game from within so...

    Have at it, I guess.

    There's always other games to play and it's pretty clear SE doesn't care about this one anymore.
    (2)

  9. #29
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Souljacker View Post
    And for the umpteenth time, other games all over the world don't have nearly the level of complaints about 'lag' as this game does, even games that boast ten times the subscribers.
    Saying that other games all over the world don't have this problem when they possibly and very well could, you may just not hear about it at all, and then not even providing sources to back up your claim is an incredibly poor argument.
    (0)

  10. #30
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Granyala View Post
    If you abandon the trinity, that is exactly what happens to Healers and tanks.
    You cannot have it both ways.

    You may like such messy gameplay, I do not. Guild Wars 2 clearly demonstrated that to me that whole game tried to do MMO style combat w/o the trinity and it ended up in an ability spam zergfest.

    I don't expect a DPS player to understand this, to you there is only "added challenge" no matter what SE does. To a healer, either you let me heal and throw tons of damage out and couple that with razor thin windows of opportunity (hello Archangel) in order to challenge me or ... well 3 buttons to DPS. There is no "or". You'd have to rework the healing classes pretty hard in order to make any "or" viable.
    You're making large and outrageous claims, generalized assumptions about what I like or may not like, and then attacking the job that I play despite the fact that I have a lvl 70 whm as well and play healer on occasions. Can you actually make a decent argument without resorting to ad hominem left and right, please?

    Saying "I don't expect a DPS player to understand this" just throws all of your credibility within the debate out of the window because of blatant fear mongering as if the changes wouldn't do drastic things towards DPS as well, especially the melee jobs. A full reworking for all of the jobs would need to be done in order to make anything viable, not just healers and tanks. Since, they would just pick the best four DPS for the content and then just exclude all of the rest. Tanks and healers are already DPS jobs with just another title attached towards them.

    If you think healers would suffer the most, you're being woefully naive. Every job would be changed according towards the combat style if they tried breaking the trinity and using it for different trials or stand alone content like Rath EX. I didn't ask for the entirety of the game to break the mold, just maybe try doing it for other things to see how it would work. You're assuming that, all of sudden, that I want to see the entire game drop it when I never said as such.

    Using Guild Wars 2 as some kind of rebuttal doesn't make for a good argument as that's a case where they outright failed the idea and then didn't care enough to fix the balancing issues and the nightmares that came with it. They literally thought that they did a good job, which isn't the case.

    There's nothing entirely wrong with breaking out of your comfort zone sometimes, seeing if it works, testing the end results with the idea, and then learning from that experience that it may or may not work. The whole point of trying new things is to see if it works, then great...if it doesn't, then don't do it again. They could definitely improve upon the kind of roles that they gave the healers in Rath EX and I'm not going to doom and gloom already that it's a lost cause. Instead of simply just being Esuna bots at that point, make it so a healer can give someone an additional potion command from their own stash if they end up not using all 3 during the fight or when a healer can and does heal someone, give them an "Energized" buff that gives a 10% damage increase or something. I'm not a fan of healers being excluded from that fight either, but little snippets like that can be tested out, and there's such a broad range of how things could be handled to make all of the roles viable and interesting outside of the usual trinity. Content excluding the trinity should always be optional so that no one is actually forced or pressured to think outside of the box when walking into that particular piece of content.
    (0)
    Last edited by Sigma-Astra; 08-14-2018 at 01:00 AM.

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